Dave Meikleham is still playing Rockstar’s expansive felony ‘em up, attempting to spare as many Liberty City lives as possible.
Anyone who makes the erroneous claim that videogames are all about ‘escapism’ probably hasn’t powered on their game console in several years. We’re always online now, our activities broadcast to whoever cares to look. The theory is that we want to be social, that we’re entirely happy with being reachable no matter where we are or what we’re doing. Why else would we carry mobile phones with us at all times?
Take-Two has reported a loss of $107.7 million for the prior fiscal year in its full year results for the period ended March 31.Net revenue amounted to $825.8 million (down from $1.14 billion year-on-year), and the aforementioned loss compared to $53.8 million profit in the prior fiscal year driven predominantly by Red Dead Redemption's success.
Recently, I tried to replay GTAIV, but it felt too dated. Not the graphics, which are fine. Some of it is the controls, which are bizarrely maximal (hold A on foot to run, tap A to sprint? Hold X while driving to toggle high beams? You couldn’t ship anything more elegant than that?). Mostly it is badly directed, and given its success, it would seem direction isn’t a thing our medium cares much about yet.
If you've played the first 30 minutes of Batman: Arkham City, you'll have been introduced to Catwoman, who's been trussed up above a vat of acid by Harvey Dent before a baying crowd of meathead inmates.
Some of the things people are doing with Grand Theft Auto IV's engine are gorgeous. Here's Gionight's ENB, a realism-based mod that makes Liberty City into NYC. For the Michael Bay approach to GTAIV, see iCEnhancer. [youtube:3zM_6-7rtqM]
Everywhere has a beginning. In GTA III, radio host Lazlow tells an irate caller that, at the time the telephone was invented, Liberty City was no more than “a church, a cow pasture and three houses.” The city’s real-world foundations can be traced back to March 1995, and a document prepared by DMA Design for a game tentatively titled Race ’N’ Chase. Even at this early stage, much of what we know as Liberty City was present.
Two separate teams of modders are at work on recreating Grand Theft Auto: Vice City using the Grand Theft Auto IV engine.The teams, Vice City Rage and Vice IV, are using the open-source PC GTA IV modding tools, OpenIV, to recreate the 2002 PlayStation classic’s iconic game world using 21st century physics and textures.
This review originally appeared in E189, June 2008. As you drive around Liberty City, flipping between radio stations, absorbing the inanity of their commercial messages and the bilious hypocrisy of their small-minded politics, you realize that the America of GTA IV is a country coming down from its trip. The humor – some crass, some clever – errs towards the absurd, as the series has always done, but never before has it been so cutting, so impassioned or so relevant.