The Making Of: Fuel

The Making Of: Fuel

People who’ve played Fuel a certain way will tend to look past you when asked what it’s about. Their eyes might narrow as they mutter something about mountains, tornadoes, skyscrapers buried in sand, brush fires, shipwrecks, and a ghostly airbase in the heart of the desert. They’ll talk about rumours, serendipity and the biggest landscape in videogames.

The Making Of: Grand Theft Auto

The Making Of: Grand Theft Auto

The one thing that everyone agrees on is that they didn’t make Grand Theft Auto, but that’s not strictly fair: the other thing that everyone agrees on is that everybody made Grand Theft Auto. Talking to those that worked for DMA Design back in the late ’90s it’s difficult to get anyone to claim significant credit for themselves, although they’re generous with praise for others.

Watch Dogs’ next-generation design

Watch Dogs' next-generation design

Although many onlookers maintain that E3 2012 was a lacklustre vintage, the event will surely be remembered for one rather rare occurrence: a brand new IP stole the show. While familiar brands huffed and puffed for attention during morose press conferences and on exhibitors’ stands, Watch Dogs sprang its unknown universe onto a captivated audience and immediately everyone got it, making the rest of the show floor look decidedly last-generation.

Is the FPS genre stagnating? We ask DICE

Is the FPS genre stagnating? We ask DICE

DICE general manager Karl Magnus Troedsson has criticised the lack of innovation present in many firstperson shooters today, believing that too few studios take the need for technical evolution seriously."The FPS is a very hardcore genre, and the hardcore crowd of the FPS is probably bigger than some other genres," he tells us. "And that crowd has extremely high demands on what the games are and how they develop. 

Reset: a new standard for indie game graphics?

Reset: a new standard for indie game graphics?

Theory Interactive’s trailer for its debut game has received nearly 400,000 views in a matter of weeks, which is thanks in part to its powerfully sombre mood and astonishing visuals. More surprising yet is that the trailer, consisting entirely of realtime game footage, represents only ten months’ worth of work from just two people: Alpo Oksaharju and Mikko Kallinen.

Unity 4 announced

Unity 4 announced

Unity Technologies today announced the latest iteration of its development platform, Unity 4. While prior versions have ushered in all manner of changes to the popular tool, version 4 marks an important shift in its positioning away from the exclusive preserve of independent developers and into the realms of big-budget, professional-level engines.