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Metal Gear Solid: Ground Zeroes revealed

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at 12:10pm September 2 2012
Metal Gear Solid: Ground Zeroes revealed

At PAX 2012 yesterday, Hideo Kojima showed an 11-minute realtime demo of Kojima Productions' new game, Metal Gear Solid: Ground Zeroes, which runs on its next-generation Fox Engine and will be released on 360 and PS3.

The Making Of: Fuel

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at 11:04am August 23 2012
The Making Of: Fuel

People who’ve played Fuel a certain way will tend to look past you when asked what it’s about. Their eyes might narrow as they mutter something about mountains, tornadoes, skyscrapers buried in sand, brush fires, shipwrecks, and a ghostly airbase in the heart of the desert. They’ll talk about rumours, serendipity and the biggest landscape in videogames.

The Making Of: Grand Theft Auto

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at 10:00am July 28 2012
The Making Of: Grand Theft Auto

The one thing that everyone agrees on is that they didn’t make Grand Theft Auto, but that’s not strictly fair: the other thing that everyone agrees on is that everybody made Grand Theft Auto. Talking to those that worked for DMA Design back in the late ’90s it’s difficult to get anyone to claim significant credit for themselves, although they’re generous with praise for others.

Beyond: Two Souls’ bold vision

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at 11:55am July 25 2012
Beyond: Two Souls' bold vision

Near the end of the presentation for his new game, Beyond: Two Souls, David Cage pauses to reflect on his place in the game industry. “When I come to E3, I feel like I live in a different world. I want to provoke and explore emotions. I believe there is an audience for what I do.”

Find game industry jobs with Yager and Umbra Software

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at 12:38pm July 10 2012
Find game industry jobs with Yager and Umbra Software

Our weekly game industry jobs round-up highlights some of the recently advertised positions from Edge Jobs.

Watch Dogs’ next-generation design

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at 10:35am July 10 2012
Watch Dogs' next-generation design

Although many onlookers maintain that E3 2012 was a lacklustre vintage, the event will surely be remembered for one rather rare occurrence: a brand new IP stole the show. While familiar brands huffed and puffed for attention during morose press conferences and on exhibitors’ stands, Watch Dogs sprang its unknown universe onto a captivated audience and immediately everyone got it, making the rest of the show floor look decidedly last-generation.

Is the FPS genre stagnating? We ask DICE

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at 04:27pm July 3 2012
Is the FPS genre stagnating? We ask DICE

DICE general manager Karl Magnus Troedsson has criticised the lack of innovation present in many firstperson shooters today, believing that too few studios take the need for technical evolution seriously."The FPS is a very hardcore genre, and the hardcore crowd of the FPS is probably bigger than some other genres," he tells us. "And that crowd has extremely high demands on what the games are and how they develop. 

Reset: a new standard for indie game graphics?

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at 10:38am June 21 2012
Reset: a new standard for indie game graphics?

Theory Interactive’s trailer for its debut game has received nearly 400,000 views in a matter of weeks, which is thanks in part to its powerfully sombre mood and astonishing visuals. More surprising yet is that the trailer, consisting entirely of realtime game footage, represents only ten months’ worth of work from just two people: Alpo Oksaharju and Mikko Kallinen.

Unity 4 announced

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at 04:00pm June 18 2012
Unity 4 announced

Unity Technologies today announced the latest iteration of its development platform, Unity 4. While prior versions have ushered in all manner of changes to the popular tool, version 4 marks an important shift in its positioning away from the exclusive preserve of independent developers and into the realms of big-budget, professional-level engines.

Find your future working on DICE’s Frostbite engine

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at 12:03pm June 14 2012
Find your future working on DICE's Frostbite engine

Battlefield creator DICE is looking for a senior software engineer to work on its in-house Frostbite engine. You'll be part of a dedicated team in Stockholm made up of over 30 people, developing technology for both DICE's projects and those of other EA teams. Find all DICE's jobs here.

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