Rockstar North’s Aaron Garbut on the making of Grand Theft Auto V – our game of 2013

at 12:00pm January 2 2014

How did our game of the year winner, Grand Theft Auto V, make it from the drawing board to become the biggest-selling title of 2013? Rockstar North art director Aaron Garbut explains what it was like to be part of the five-year process of its creation, the challenges of designing a world for multiple lead…

After Arkham, Black Flag and GTAV, is this the end of an open-world gaming golden age?

at 12:00pm December 2 2013

Assassin’s Creed IV: Black Flag can easily see you through to the new year with its heaving open-world of missions and quests. You could put hours into Arkham Origins over the winter weeks, too, hunting for all the snowbound secrets and swooping down on rampaging thugs. Then there’s Grand Theft Auto V, with its generous…

Why defensive videogame fanbases display the exact same sensitivity they claim to abhor

at 12:00pm November 8 2013

There are several elements of predictable crowd behaviour when it comes to the highly anticipated launches of huge-budget videogames. First, the game is liable to receive generally high reviews, with minor variations among outlets. Second, the outliers on that narrow range will be subject to scrutiny – the perfect score must have been ‘bought by…

GTAV and the power of Rockstar’s soundtracks

at 10:00am October 25 2013

Nowadays we take licensed music for granted, but it wasn’t always like this. Rockstar laid down the open-world template with Grand Theft Auto III, but it was actually GTA2’s London expansion that first featured a licensed soundtrack, courtesy of Trojan Records. The UK dub and reggae label’s work made for a powerful addition to the…

Rockstar’s riotous sandbox comes alive: a first look at GTA Online

at 01:00pm October 2 2013
GTA Online

A plane flies over Los Santos and we see our avatar’s face gazing through a window at the city below. They are, essentially, the fourth protagonist of Grand Theft Auto V – the mystery silhouette at the bottom of the character switch menu – and Grand Theft Auto Online is where they’ll murder, rob, race,…

Between wonder and shame: the conflict at the heart of GTAV

at 07:00pm October 1 2013

Its characters are abhorrent and its worldview is repulsive; yet it is one of the most critically acclaimed games ever released. Neil Long explores why.

Finding beauty in GTAV’s ugly world through the art of the selfie

at 10:00am September 30 2013
GTAV selfies

How Rockstar’s in-game camera gives us chance to admire the scale and detail of Los Santos.

A playground of the wrong: why searching for morality and meaning in GTAV misses the point

at 10:30am September 20 2013
GTA V Trevor

Chris Davies explores and celebrates GTAV’s amoral wonderland.

Grand Theft Auto V review

at 03:00pm September 16 2013
GTAV review

Rockstar has produced a peerless marriage of world design, storytelling and mechanics.

Class A thugs: why Grand Theft Auto Online marks a new beginning at Rockstar

at 05:25pm August 15 2013
GTA Online

The thought of an ever-expanding, player-defined Los Santos makes GTA V feel like an end of an era.

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