The Making Of: The Black Onyx


Henk Rogers arrived in Japan in 1976, young, jobless and hot on the tail of a girl. Within eight years he’d have written, designed and coded his first videogame, sold Japan a genre that would go on to dominate its videogame industry creating billions of dollars of worldwide revenue, and, naturally, made the girl his wife. In 12 years, he would discover a game called Tetris at a Las Vegas game show, and would travel to Russia with Nintendo to secure the exclusive rights to market it on consoles. For a man whose only experience of coding was working on mainframe computers as a student and whose only brush with gaming was in pencil-and-paper roleplaying, starting out was no mean feat.