Bittersweet harmony: Amplitude’s Kickstarter campaign is hitting only bum notes

at 09:51am May 19 2014

Enthusiasm, ambition, innovation: these are qualities that Cambridge, Mass studio Harmonix (Music Systems) has exhibited in spades since first its first rhythm action games, the PlayStation 2 exclusives Frequency (2001) and Amplitude (2003), drew critical acclaim aplenty, if not phenomenal sales. They would come later, when the company introduced its Guitar Hero and Rock Band…

Why do so few Kickstarter-funded games actually get released?

at 02:25pm March 28 2014

Tim Schafer posted a tweet announcing a Kickstarter campaign for a new adventure game in the early hours of February 8, 2012. Within nine hours, the game had met its $400,000 funding target. Within 24, it had streaked past $1 million, a signal to many of a new and fascinating dawn in the hitherto somewhat…

Kidnapping, murder and meat shields: the grim cyberpunk world of Satellite Reign

at 02:00pm February 6 2014
Satellite Reign

In February 2012, fans of the classic, cyberpunk squad-shooter Syndicate let out the disappointed sigh that had been building for months. EA’s glossy reboot of the franchise appeared to confirm their worst suspicions: that the series had been bent out of shape to fit the Call of Duty mold, and that the isometric Syndicates of…

Light sourced: Pixel-art RPG Hyper Light Drifter explodes on Kickstarter

at 10:00am November 7 2013

Alex Preston underestimated things a little. His game, Hyper Light Drifter, was put on Kickstarter with a $27,000 goal; within 24 hours it had made four times that number, and after two weeks, ten times the modest sum he needed to finish the game. The slew of stretch goals reached will add a cooperative campaign,…

Steve Swink’s Scale, the game concept five years in the making

at 02:00pm November 1 2013

Scale’s arrival on Kickstarter attracted plenty of attention last month, but it’s really just the latest chapter in the evolution of a project whose concept first struck its creator Steve Swink five years ago. The idea formulated while Swink sat watching Jonathan Blow’s Design Reboot session at 2007’s Montreal International Games Summit – it was…

Game funding by Kickstarter: a cautionary tale

at 12:00pm September 26 2013
The Realm

Atomhawk Design’s Ron Ashtiani shares his cautionary tale of crowdfunding sharks, costly slip-ups and the harsh reality of life in Kickstarter’s squeezed middle tier of game development.

Simon Roth on Kickstarting Maia and why some studios have “killed the wonder” of making games

at 10:35am September 16 2013

“Chasing after mythical mass audiences at the behest of publishers has really killed the wonder that brought a lot of people to this medium,” says indie dev Simon Roth.

Why Keiji Inafune is ‘leading by example’ with his Mighty No. 9 Kickstarter

at 05:05pm September 4 2013
Comcept's Keiji Inafune.

We speak to the Mega Man creator about crowdfunding, his new project’s genesis and how Capcom might respond.

Ouya starts Free The Games fund to match Kickstarter funding for indies

at 07:49pm July 18 2013

Ouya to match Kickstarter funds of up to $250,000.

The politics of four dollars – Vlambeer’s Rami Ismail on Kickstarter and development budgets

at 11:12am July 3 2013

“Welcome to the trenches, internet – and thanks for taking people there, Double Fine,” says Vlambeer’s Rami Ismail.

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