Still Playing: Ground Zeroes – the Metal Gear for people who don’t like Metal Gear?


An hour of Metal Gear Solid 3 was enough for me. I wasn’t a fan of the first Metal Gear Solid – I preferred playing bodyguard to triangle-faced bullet magnet Natalya – and the second game didn’t impress either, with its frequent use of the forbidden question mark / exclamation mark combo, and cutscenes like… Continue reading

Metal Gear Solid V: Ground Zeroes review

Publisher Konami Developer Kojima Productions Format 360, PS3, PS4, Xbox One Release Out now

Another Metal Gear and another suggestion it could be Hideo Kojima’s last. It’s all nonsense, of course; Metal Gear is Kojima’s palette and the painting is different every time. The series has become an outlet for all that’s on the developer’s mind, dealing with the rise of the Internet and private military companies alongside a… Continue reading

Metal Gear Solid’s Codec, and why it’s good to talk


We take a look at how Metal Gear’s comms device has shifted in form over the series but it has always provided humour, mission data and backstory.

Konami gives a history lesson with Metal Gear Solid: The Legacy Collection trailer

Metal Gear Solid 4

Watch every Hideo Kojima-designed Metal Gear game from 1987 to 2012.

E3 2013: Konami releases new, extended Metal Gear Solid V: The Phantom Pain trailer


Watch a new nine minute cut of the latest Phantom Pain trailer here.

Kiefer Sutherland plays Snake in Metal Gear Solid V: The Phantom Pain


Hollywood star will play the lead in Kojima’s next Metal Gear Solid.

Still Playing: Metal Gear Rising Revengeance


David Valjalo gets all hot and bothered by Platinum Games’ epic of sex, death and cyborg samurais.

GDC 2013: Kojima announces Metal Gear Solid 5 The Phantom Pain


Ground Zeroes was footage of fifth game in the series, it turns out.

Metal Gear Rising: Revengeance review


Platinum Games’ uneven handling of Revengeance is both brilliant and baffling.

Metal Gear Rising Revengeance: Platinum and Kojima Productions give Raiden his chance to shine


As we sit on the outer edge of a stark white preview room somewhere within Kojima Productions’ Tokyo Midtown office and play Metal Gear Rising: Revengeance, Raiden doesn’t seem like much of a problem. He’s lithe and responsive in his movements; he’s stylish and deadly in his attacks. But Raiden is a problem – or at least he has been.