Lost: Ustwo’s Toxic Pop

Toxic Pop

Every game developer has a story about a project they worked on that never quite made it. In this new series, Lost, we ask studios of all shapes and sizes about lost games that’ll never be released. Here, Manesh Mistry from Ustwo, creator of Whale Trail and the forthcoming Monument Valley, tells the story of Toxic Pop,… Continue reading

Lost: Torus Games’ Ice Nine

Ice Nine

Ubisoft Montreal’s creative director Alexander Hutchinson tells the story of doomed PS2 shooter Ice Nine.

Lost: Lionhead’s Survivors

Survivors 2

Every game developer has a story about a project they worked on that never quite made it. In this new series, Lost, we ask studios of all shapes and sizes about lost games that’ll never be released. Here, game development legend and 22 Cans boss Peter Molyneux tells us a little about one of Lionhead’s doomed projects,… Continue reading

Lost: Oddworld Inhabitants’ Hand Of Odd and Citizen Siege

Citizen Siege 2

Every game developer has a story about a project they worked on that never quite made it. In this new series, Lost, we ask studios of all shapes and sizes about lost games that’ll never be released. Here, Oddworld Inhabitants’ co-founder and president Lorne Lanning tells the story of two doomed game projects – and a chance… Continue reading

Lost: Housemarque’s The Trader

The Trader

Every game developer has a story about a project they worked on that never quite made it. In this new series, Lost, we ask studios of all shapes and sizes about lost games that’ll never be released. Here, we begin with a tale from Resogun and Super Stardust studio Housemarque as CEO Ilari Kuittinen explains lost PS2 game The… Continue reading