Goldfish and magical crystals, aliens and ancient astronauts: how Lucasfilm’s globe-trotting reporter saved the world, ’80s style.
David Fox recalls his early days at LucasArts, the studio’s culture and why ’making Star Wars games is the path to the dark side’.
Noah Falstein was one of the first 10 employees at Lucasfilm Games in the 1980s. He went onto work on several legendary games with the likes of Ron Gilbert and Tim Schafer – here he looks back at the company’s glory days and recounts some personal highlights.
Layoffs across the organisation as parent company Disney opts for licensing model; Star Wars 1313 and First Assault possibly canned.
The farther you descend down Coruscant’s subterranean levels, the further you get from Star Wars’ more familiar staples. On level 1313, there are no Jedi or lightsabers. The only luminous objects are a rabble of neon signs that colour the dangerous streets, and the only force used in this sprawl of iniquity is of the brute variety
Disney has acquired LucasArts parent company Lucasfilm for $4.05 billion. The deal includes the Star Wars game developer, along with special effects studio Industrial Light & Magic and post-production facility Skywalker Sound.
The Sith Lords should have been The Empire Strikes Back of Star Wars games.
If there’s a story emerging from E3 2012, it’s a story about something that’s missing. With no next-gen hardware to show at their press conferences, Microsoft and Sony both dithered over a selection of (sometimes rather uninspiring) upcoming releases, and then turned their attention towards services instead.
LucasArts' has demonstrated Star Wars 1313 gameplay at E3 2012. The game was running on a PC and appears, visually at least, significantly ahead of current generation games.Characters feature stong facial and physical animation, while the environments are suitably epic. Gameplay, however, looks decidedly less next-gen, and a lot like Uncharted with lasers.Here's the footage:[youtube:U08QNPk0ZNE]
Several former executives at Nottingham studio Free Radical have accused LucasArts of using "stalling tactics" to avoid paying the studio for its work on Star Wars: Battlefront 3.