The future of Gears of War, Killer Instinct and Rare according to Microsoft Game Studios’ Ken Lobb

Ken Lobb

Creative director of Microsoft Game Studios Ken Lobb explains how Black Tusk came to work on Gears Of War and why Double Helix developed the Killer Instinct reboot ahead of original creator Rare in the new issue of Edge magazine. It is published on Thursday April 10 and you can subscribe now in print, on iPad, Google Play and Zinio. Within our… Continue reading

Turn 10 on why Forza Motorsport 5’s physics are ‘impossible on last-generation hardware’

Forza Motorsport 5

Turn 10 Studio’s creative director Dan Greenawalt will talk about the brutal, complicated maths that underlie Forza’s handling model for days, if that’s what it takes to prove the necessity of next-generation hardware for making Forza Motorsport 5 work. “The things we’re doing in physics now are simply impossible on last-generation hardware,” he says. “The… Continue reading

Scoring Halo 4

Scoring Halo 4

Halo 4's composer Neil Davidge has been working in a cocoon of secrecy for the past year and a half since signing on to Microsoft's marquee shooter series. With the game's development shifting from Bungie to internal studio 343 Industries, he has the unenviable task of following up the iconic work of previous composer Marty O'Donnell.