Namco Bandai

Trust and the online lynch mob: a plea for greater understanding between players and publishers

at 12:00pm April 30 2014
big picture mode

On the third day of every month, the same tweet appears in the @edgeonline mentions feed. It’s part of a fan campaign calling on Sega to give Yu Suzuki the Shenmue licence so he can complete the trilogy. Relying on a four-year-old Famitsu story in which a Sega rep said a new Shenmue could only happen if a…

Why Namco Bandai’s biggest names are experimenting in free-to-play

at 10:01am December 4 2013

Tekken Revolution is free to play. Released in June exclusively for PS3, it has a starting roster of eight characters, and features both solo and multiplayer modes. Each play costs a virtual coin, which regenerate at a rate of one per hour in singleplayer or per half-hour for online. When these run out, you can…

An Audience With: Katsuhiro Harada – on 20 years of Tekken and the future of fighting games

at 04:00pm September 23 2013
Katsuhiro Harada

Tekken’s custodian talks about making his parents cry, keeping a franchise alive for nearly 20 years, and the role of free-to-play in fighting gaming’s future.

Namco Bandai completes merger of publishing and distribution businesses

at 09:40am July 1 2013

The Tekken publisher has unified Namco Bandai Partners and Namco Bandai Games Europe under one brand.

Tekken Revolution review

at 10:10am June 25 2013
Tekken Revolution1

The barrier to entry for the King Of Iron Fist Tournament has been lowered, but at what cost?

Dark Souls II: new trailer released

at 05:07pm April 11 2013

See From Software’s next title in action here.

Star Trek: The Game – Paramount Pictures on taking creative control of a game project

at 05:30pm March 5 2013

Movie studio Paramount Pictures on how it has retained creative control over its Star Trek videogame.

Namco Bandai to distribute GRID 2 in UK and Ireland

at 12:15pm February 11 2013

Agreement with Codemasters extended ahead of new racer’s release on PS3, 360 and PC.

Dark Souls II: Revealing a new world through concept art

at 01:30pm January 30 2013

There are a number of glossy printouts of Dark Souls II concept art lying on the table between us and Shibuya – the same images you’ll find illustrating this feature. With the formal interview concluded and our final minutes ticking away, we make one last push for information. Would Shibuya kindly give us a guided tour of the concept art before us so that we know what we’re looking at?

Dark Souls II: Shibuya on the gameworld, awkwardness and accessibility

at 01:30pm January 29 2013

One half of the directorial duo behind Dark Souls II, Tomohiro Shibuya clearly has more than a passing interest in fashion. He sports stylishly layered hair, his jeans are ornamented with faux-stencilled graffiti, and the shirt he’s got on displays a black-and-white photograph of a woman reclining on a sofa while wearing nothing but black gloves. One arm conceals her breasts, while a strategically positioned cushion keeps the image just softcore enough to ensure it remains tantalising without being pornographic. The composition of the photo is designed to tease viewers, and to kindle their curiosity.

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