Trust and the online lynch mob: a plea for greater understanding between players and publishers

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On the third day of every month, the same tweet appears in the @edgeonline mentions feed. It’s part of a fan campaign calling on Sega to give Yu Suzuki the Shenmue licence so he can complete the trilogy. Relying on a four-year-old Famitsu story in which a Sega rep said a new Shenmue could only happen if a… Continue reading

Dark Souls II: Revealing a new world through concept art

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There are a number of glossy printouts of Dark Souls II concept art lying on the table between us and Shibuya – the same images you’ll find illustrating this feature. With the formal interview concluded and our final minutes ticking away, we make one last push for information. Would Shibuya kindly give us a guided tour of the concept art before us so that we know what we’re looking at?

Dark Souls II: Shibuya on the gameworld, awkwardness and accessibility

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One half of the directorial duo behind Dark Souls II, Tomohiro Shibuya clearly has more than a passing interest in fashion. He sports stylishly layered hair, his jeans are ornamented with faux-stencilled graffiti, and the shirt he’s got on displays a black-and-white photograph of a woman reclining on a sofa while wearing nothing but black gloves. One arm conceals her breasts, while a strategically positioned cushion keeps the image just softcore enough to ensure it remains tantalising without being pornographic. The composition of the photo is designed to tease viewers, and to kindle their curiosity.