“We tried something new with Ninja Gaiden 3, it was unfortunate that we weren’t able to please all the fans,” says a contemplative Yosuke Hayashi when we ask whether he regrets streamlining the Ninja Gaiden experience for its third outing – a decision that was met with indignation by the series’ hardcore fans and critical disappointment. Team Ninja can hardly be blamed for attempting to broaden the appeal of its notoriously unforgiving brawler series, of course, but in doing so, the studio left much of Ninja Gaiden’s appeal on the cutting room floor.
Yosuke Hayashi, producer of Ninja Gaiden 3 and upcoming Wii U revision Razor’s Edge, has poured scorn on the claim last year by Metro: Last Light developer 4A that Nintendo’s new console was hamstrung by a “horrible, slow” CPU.
In an interview to be published later this week, Hayashi suggests that 4A CTO Oleg Shishkovstov was using Wii U’s perceived lack of horsepower as a smokescreen – and that too much attention has been paid to the components inside Wii U’s casing, when the real appeal lies in what those components actually do.
When the original Wii hardware launched, several important pieces of the puzzle were missing – not that we knew it at the time. Wii MotionPlus controllers did not exist in 2006, nor did the Balance Board (now in over 43m homes worldwide), and both components have shaped the overall Wii experience considerably. In contrast, the late-2012 launch of Wii U will see the new hardware arriving in a more fully formed manner.
Nintendo’s new console will launch with THQ’s Darksiders II, while Tekken (making its first appearance on Nintendo hardware and allowing you to draw on your fighter), Dirt, Batman Arkham City, Tom Clancy’s Ghost Recon Online, Metro Last Light, Ninja Gaiden 3: Razor’s Edge are all making their way to the system. Clearly Nintendo is serious… Continue reading
First things first. We’ll be simple. Where on Earth was the Vitality Sensor? That bitter disappointment aside, we had to be content with a press conference which apparently effortlessly hit a sweetspot in the Venn diagram of self-celebration, wry deference, nerdish awkwardness, earnest confidence and creative vigour, one that it’s hard to imagine any other videogame company coming near.