Fez designer Phil Fish spoke this afternoon of how Fumito Ueda’s design philosophy on classic PS2 adventure Ico helped shape the final form of his revered XBLA puzzle-platformer.
Rage was something of a departure for Id Software. It was a firstperson shooter, of course, with the graphical horsepower we’ve come to expect from an Id game, but it was the first time the company had worked with vehicles.
At Nordic Game this afternoon Nathan Vella, co-founder and president of Toronto indie Capybara Games, shared with the audience his belief on how downloadable games should be marketed. In an honest, modest and cheerily profane talk, Vella whittled down the tough business of promoting games in an increasingly crowded space, on a shoestring, to a five-step process. One of the main themes, though, was that indie devs should know their limits.
Randy Pitchford, president of Aliens: Colonial Marines and Borderlands developer Gearbox Software, told the audience at Nordic Game 2012 this morning how he turned Valve’s Half-Life from a single PC game into a franchise.
Next week, the Nordic Game conference returns for a ninth year, based as always in Malmo, Sweden. While luminaries from the region's ever-increasing number of game studios will of course be present, the conference maintains its global focus, with a list of speakers containing some of the biggest names in videogame development. Edge will be in attendance, with news, session reports and tweets from our man on the ground; below you'll find a few selected highlights from the conference schedule.
Organisers of the annual Nordic Game conference have announced the full schedule for the 2011 event, to be held next month in Malmo, Sweden.Keynote speakers include Prince Of Persia creator Jordan Mechner, Ed Fries, co-founder of the Xbox Project, and Brandon Boyer, chairman of the Independent Games Festival, which runs as part of the annual Game Developers Conference.