Tim Schafer posted a tweet announcing a Kickstarter campaign for a new adventure game in the early hours of February 8, 2012. Within nine hours, the game had met its $400,000 funding target. Within 24, it had streaked past $1 million, a signal to many of a new and fascinating dawn in the hitherto somewhat… Continue reading
Only a cynic could look at something like Ouya and not be impressed by its pluck. There it was, lacing up its tiny gloves and boots and throwing itself into the ring just as Sony and Microsoft’s heavyweight prizefighters were about to start knocking bells out of each other. The Ouya was the little console… Continue reading
Alec Holowka and Matt Thorson needed to be on a plane to San Francisco in just one hour’s time. The Vancouver-based indie devs were set to show off their game TowerFall at an IGN press mixer at the 2013 Game Developers Conference (GDC). Both knew how important it was that they make a good impression –… Continue reading
We reflect on the launch of a new microconsole which feels like little more than a £99 demo box.
Our look at the oddball openworld physics playground set in Swindon.
We speak to the developers behind Towerfall, Red and Nimble Quest to find out.
Ouya to match Kickstarter funds of up to $250,000.
Microconsole launch pushed back to allow Ouya to manufacture more hardware.
Microconsoles have the potential to disrupt the market and expose the limitations of home consoles, writes Tadhg Kelly.
Thatgamecompany co-founder joins Android console company as head of developer relations.