Platinum’s colourful Wii U debut is stretched too thin, and will sorely test your patience.
We find few major changes in Platinum Games’ Nintendo exclusive sequel, but that’s no bad thing.
Not many details on the port, but we do know that it is coming.
David Valjalo gets all hot and bothered by Platinum Games’ epic of sex, death and cyborg samurais.
Platinum Games’ uneven handling of Revengeance is both brilliant and baffling.
Nintendo Direct offers up new footage of Platinum Games’ in-development Wii U title.
“We want to make a game that maximises Wii U’s potential” says cult developer.
As we sit on the outer edge of a stark white preview room somewhere within Kojima Productions’ Tokyo Midtown office and play Metal Gear Rising: Revengeance, Raiden doesn’t seem like much of a problem. He’s lithe and responsive in his movements; he’s stylish and deadly in his attacks. But Raiden is a problem – or at least he has been.
One of the world’s most magical stories gets underway when Charlie Bucket finds a golden ticket. This slip of paper contains the promise of secrets and wonders untold: a visit to Willy Wonka’s chocolate factory. Charlie’s thrill of anticipation at what lies behind those gates is palpable. We’re in Osaka, about to enter the Umeda Sky Building, and it feels like we’re holding a platinum ticket. This is the home of Platinum Games, a studio that in just five short years has made some truly spectacular titles.
Development studios need to stay lean to survive and not succumb to bloat, argues Atsushi Inaba. Speaking to us for an in-depth profile on Platinum Games in our new issue, E246, the studio producer has expressed his fears that the team could grow too large, endangering the quirky, creative atmosphere that has produced the likes of Vanquish and Bayonetta.