The Wonderful 101 review

The Wonderful 101

Platinum’s colourful Wii U debut is stretched too thin, and will sorely test your patience.

Bayonetta 2: more of a good thing, and Wii U’s brightest prospect

Bayonetta 2

We find few major changes in Platinum Games’ Nintendo exclusive sequel, but that’s no bad thing.

Metal Gear Rising: Revengeance to come to PC


Not many details on the port, but we do know that it is coming.

Still Playing: Metal Gear Rising Revengeance


David Valjalo gets all hot and bothered by Platinum Games’ epic of sex, death and cyborg samurais.

Metal Gear Rising: Revengeance review


Platinum Games’ uneven handling of Revengeance is both brilliant and baffling.

Watch the new Wonderful 101 trailer here

Project P-100 gallery

Nintendo Direct offers up new footage of Platinum Games’ in-development Wii U title.

Platinum Games talks Bayonetta 2

Why we need Bayonetta 2

“We want to make a game that maximises Wii U’s potential” says cult developer.

Metal Gear Rising Revengeance: Platinum and Kojima Productions give Raiden his chance to shine


As we sit on the outer edge of a stark white preview room somewhere within Kojima Productions’ Tokyo Midtown office and play Metal Gear Rising: Revengeance, Raiden doesn’t seem like much of a problem. He’s lithe and responsive in his movements; he’s stylish and deadly in his attacks. But Raiden is a problem – or at least he has been.

Inside Platinum Games: we chart the history and future of the studio behind Bayonetta


One of the world’s most magical stories gets underway when Charlie Bucket finds a golden ticket. This slip of paper contains the promise of secrets and wonders untold: a visit to Willy Wonka’s chocolate factory. Charlie’s thrill of anticipation at what lies behind those gates is palpable. We’re in Osaka, about to enter the Umeda Sky Building, and it feels like we’re holding a platinum ticket. This is the home of Platinum Games, a studio that in just five short years has made some truly spectacular titles.

Atsushi Inaba on Platinum Games: “You run the company like you’re in danger of starving”

Platinum Games producer Atsushi Inaba

Development studios need to stay lean to survive and not succumb to bloat, argues Atsushi Inaba. Speaking to us for an in-depth profile on Platinum Games in our new issue, E246, the studio producer has expressed his fears that the team could grow too large, endangering the quirky, creative atmosphere that has produced the likes of Vanquish and Bayonetta.