Platinum Games

The Wonderful 101 review

20 Comments
at 10:00am August 19 2013
The Wonderful 101

Platinum’s colourful Wii U debut is stretched too thin, and will sorely test your patience.

Bayonetta 2: more of a good thing, and Wii U’s brightest prospect

6 Comments
at 04:00pm July 5 2013
Bayonetta 2

We find few major changes in Platinum Games’ Nintendo exclusive sequel, but that’s no bad thing.

Metal Gear Rising: Revengeance to come to PC

3 Comments
at 06:54pm May 17 2013
Revengeance-slice

Not many details on the port, but we do know that it is coming.

Still Playing: Metal Gear Rising Revengeance

1 Comments
at 11:48am April 20 2013
Revengeance-slash

David Valjalo gets all hot and bothered by Platinum Games’ epic of sex, death and cyborg samurais.

Metal Gear Rising: Revengeance review

11 Comments
at 08:00am February 19 2013
MGRR1

Platinum Games’ uneven handling of Revengeance is both brilliant and baffling.

Watch the new Wonderful 101 trailer here

0 Comments
at 04:01pm January 23 2013
Project P-100 gallery

Nintendo Direct offers up new footage of Platinum Games’ in-development Wii U title.

Platinum Games talks Bayonetta 2

1 Comments
at 03:34pm January 23 2013
Why we need Bayonetta 2

“We want to make a game that maximises Wii U’s potential” says cult developer.

Metal Gear Rising Revengeance: Platinum and Kojima Productions give Raiden his chance to shine

0 Comments
at 03:47pm November 20 2012
Revengeance-beach

As we sit on the outer edge of a stark white preview room somewhere within Kojima Productions’ Tokyo Midtown office and play Metal Gear Rising: Revengeance, Raiden doesn’t seem like much of a problem. He’s lithe and responsive in his movements; he’s stylish and deadly in his attacks. But Raiden is a problem – or at least he has been.

Inside Platinum Games: we chart the history and future of the studio behind Bayonetta

0 Comments
at 03:29pm October 31 2012
Platinum

One of the world’s most magical stories gets underway when Charlie Bucket finds a golden ticket. This slip of paper contains the promise of secrets and wonders untold: a visit to Willy Wonka’s chocolate factory. Charlie’s thrill of anticipation at what lies behind those gates is palpable. We’re in Osaka, about to enter the Umeda Sky Building, and it feels like we’re holding a platinum ticket. This is the home of Platinum Games, a studio that in just five short years has made some truly spectacular titles.

Atsushi Inaba on Platinum Games: “You run the company like you’re in danger of starving”

0 Comments
at 11:28am September 28 2012
Platinum Games producer Atsushi Inaba

Development studios need to stay lean to survive and not succumb to bloat, argues Atsushi Inaba. Speaking to us for an in-depth profile on Platinum Games in our new issue, E246, the studio producer has expressed his fears that the team could grow too large, endangering the quirky, creative atmosphere that has produced the likes of Vanquish and Bayonetta.

View Archive