Even if Reef Entertainment hadn’t struck a deal with production company StudioCanal to publish a video game based on the Rambo film series, Sylvester Stallone could lay no claim to having his image rights infringed. Here John Rambo resembles an exhibit from Louis Tussaud’s House of Wax, a glistening sheen applied to an obdurately unmoving… Continue reading
Another month needed to polish the game and meet expectations, says Naughty Dog.
China is considering lifting its 12-year ban on game consoles according to a report in Chinese newspaper China Daily. The report cites an anonymous source from the Ministry of Culture who says that the department is looking at the moratorium.
Back when Media Molecule was at work on the first LittleBigPlanet, its offices were a congregation of dark, sweaty rooms above a shop in the suburbs of Guildford. It was a dingy, poorly ventilated place befitting a software startup, but the 27-strong team still decorated, covering the walls with gaudy art and stringing fairy lights across the lobby, spelling out ‘hello’ in crazy joined-up writing.
When you consider the legacy of survival-horror in videogames and the fervency with which contemporary game developers look to Hollywood for inspiration, it’s surprising the teen-horror genre hasn’t spawned many modern gaming counterparts. The recently announced Sony exclusive Until Dawn, developed by Guildford-based Supermassive Games, is one step towards correcting this oversight. The game’s plot follows the exploits of eight teenagers over the course of a single night spent on Mount Washington in British Columbia, Canada, during an ill-fated visit to a luxury ski lodge belonging to one of the group’s parents.
Resident Evil 6 finishes the grisly job started by Resident Evil 5, and completes the series’ protracted mutation into an all-out action game. The tank controls are out, replaced by a dual-analogue setup that’s ornamented with a set of evasive dives and rolls. After the intensely pressurised action of Resident Evil 4 and 5, it’s a change that feels overdue, but diehard advocates of clunkier-feeling Resident Evils can rest assured that playing this iteration still requires some wrestling, if not battling, with the controls.
Assassin’s Creed III is the biggest game that Ubisoft, one of the world’s biggest game publishers, has ever attempted. That alone should convey everything you need to know about the scale of its ambition. At its conclusion, the project’s development cycle will have spanned three years. Roughly 600 members of Ubisoft Montreal’s staff will have worked on it, supported by numerous other Ubisoft studios around the world, including Quebec City, Bucharest and Singapore.
Leading gameplay designers Alex Hutchinson and Steven Masters explain why making “a game that is essentially the worst possible version” is bad juju.
At PAX 2012 yesterday, Hideo Kojima showed an 11-minute realtime demo of Kojima Productions' new game, Metal Gear Solid: Ground Zeroes, which runs on its next-generation Fox Engine and will be released on 360 and PS3.
While the naval battles in Assassin's Creed III, the cover star of Edge 245, are some of the most riveting experiences we've had in the series to date, our exclusive video interview reveals that they nearly didn't make the final cut.[youtube:ap9z-T0mwcQ]