Media Molecule: big things from little beginnings

Media-Molecule

Back when Media Molecule was at work on the first LittleBigPlanet, its offices were a congregation of dark, sweaty rooms above a shop in the suburbs of Guildford. It was a dingy, poorly ventilated place befitting a software startup, but the 27-strong team still decorated, covering the walls with gaudy art and stringing fairy lights across the lobby, spelling out ‘hello’ in crazy joined-up writing.

Supermassive’s Until Dawn brings Hollywood-style teen-horror to videogames

Until Dawn

When you consider the legacy of survival-horror in videogames and the fervency with which contemporary game developers look to Hollywood for inspiration, it’s surprising the teen-horror genre hasn’t spawned many modern gaming counterparts. The recently announced Sony exclusive Until Dawn, developed by Guildford-based Supermassive Games, is one step towards correcting this oversight. The game’s plot follows the exploits of eight teenagers over the course of a single night spent on Mount Washington in British Columbia, Canada, during an ill-fated visit to a luxury ski lodge belonging to one of the group’s parents.

Resident Evil 6 review

resident_evil_6_top

Resident Evil 6 finishes the grisly job started by Resident Evil 5, and completes the series’ protracted mutation into an all-out action game. The tank controls are out, replaced by a dual-analogue setup that’s ornamented with a set of evasive dives and rolls. After the intensely pressurised action of Resident Evil 4 and 5, it’s a change that feels overdue, but diehard advocates of clunkier-feeling Resident Evils can rest assured that playing this iteration still requires some wrestling, if not battling, with the controls.

Assassin’s Creed III: Inside Ubisoft’s biggest ever project

Assassin's Creed III: Inside Ubisoft's biggest ever project

Assassin’s Creed III is the biggest game that Ubisoft, one of the world’s biggest game publishers, has ever attempted. That alone should convey everything you need to know about the scale of its ambition. At its conclusion, the project’s development cycle will have spanned three years. Roughly 600 members of Ubisoft Montreal’s staff will have worked on it, supported by numerous other Ubisoft studios around the world, including Quebec City, Bucharest and Singapore.