Trials Fusion review

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at 03:00pm April 16 2014
Trials Fusion review

The Trials series isn’t really suited to sequels. DLC, sure, and perhaps the occasional reboot to freshen up those visuals, but RedLynx pulled off such a perfect landing with Trials HD back in 2009 that each attempt to better it is increasingly dangerous, and Fusion comes perilously close to losing its balance. Tampering with the…

Sony’s Anton Mikhailov on Project Morpheus’ launch price and potential as a platform

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at 10:30am April 9 2014
Project Morpehus

Final Project Morpheus hardware will be affordable at launch and offer smaller developers the chance to “hit it really big” with the right software, says Sony’s Anton Mikhailov. Speaking in the new issue of Edge magazine, published on April 10 in print, on iPad, Google Play and Zinio, the SCEA R&D engineer also confirmed that PS3 peripheral Move is effectively…

Mercenary Kings review

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at 05:14pm April 8 2014
Mercenary Kings review

Mercenary Kings is a Paul Robertson game all right. While its gameplay most readily invites comparison to Metal Slug, its closest visual cousin is Robertson’s Scott Pilgrim Vs The World: The Game. Mercenary Kings’ chunky pixels showcase his love of manga’s grotesque side: dead enemies’ heads swell and explode, foes noiselessly roar before evaporating in showers…

Why Child of Light is more than just an artsy curio

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at 05:00pm April 3 2014
Child of light

I went into Child of Light with a familiar, niggling sense of obligation. I’d done my background reading, so I had an idea what a pretty, unique little game that Ubisoft Montreal were building with its UbiArt Framework (last seen chugging away under the hood of Rayman: Origins and Legends). I also knew ahead of…

Batman: Arkham Knight will surely tie up the trilogy with a flourish – so what’s next for Rocksteady?

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at 04:42pm April 3 2014
Batman Arkham Knight

Rocksteady has done for Batman videogames what Christopher Nolan once did for the Dark Knight at the movies. Just as the British director’s rebooted film trilogy added critical kudos to Batman’s undoubted and enduring box office appeal, London studio Rocksteady’s Arkham adventures have, after years of disappointments, done DC’s property true justice in videogame form.…

MachineGames’ Wolfenstein: The New Order is as surprising as it is bombastic

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at 12:00pm April 3 2014
Wolfenstein- The New Order

As we begin our time with the opening three chapters of Wolfenstein: The New Order, the last game we’d ever expect to compare it to is The Last Of Us. And almost from the start we’re dual-wielding machine guns and fending off Nazi-branded robotic quadrupeds – no surprises there. Yet while the tone throughout is…

Meet Corrinne Yu, the influential programmer who gave up nuclear physics for play

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at 10:27am March 31 2014
Corrinne Yu

When she was 12 years old, Corrinne Yu invented videogames. Her family, which had moved to California from Hong Kong when she was younger, was too poor to buy a computer. As such, when Steve Jobs and Steve Wozniak donated a number of Apple II computers to Yu’s junior high school in the early ’80s,…

‘Let’s find water on Mars’ – Project Morpheus could help NASA crowdsource future research, says Sony

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at 01:20pm March 27 2014
Project Morpheus

Scientists and consumers could collaborate on NASA research projects with the advent of consumer-grade virtual reality headsets like Project Morpheus, says SCEA’s Anton Mikhailov. Sony introduced its VR headset, codenamed Project Morpheus, at GDC last week, also announcing its partnership with NASA during the reveal event. The two parties have been sharing knowledge around virtual…

RedLynx isn’t ‘breaking’ Trials by adding tricks – Fusion is its most ambitious game yet

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at 09:41am March 27 2014
Trials Fusion

The problem with making something pure is that changing it makes people nervous. That’s something of which RedLynx became intensely aware after announcing at E3 2013 that one of the additions to Trials Fusion would be a trick system. The uproar was immediate: this exacting game of balance, control and exquisite physics was doomed to…

TowerFall: Ascension review

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at 04:30pm March 25 2014
TowerFall- Ascension review 2

TowerFall: Ascension is an uproarious single-screen multiplayer brawler that differentiates itself from all the other uproarious single-screen brawlers released of late with its focus on precision, its clear visual design, and the strict economy of ammunition built into its chief mode of combat: archery. Each player begins the round with three arrows, which are a…

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