The Making Of: Fuel

The Making Of: Fuel

People who’ve played Fuel a certain way will tend to look past you when asked what it’s about. Their eyes might narrow as they mutter something about mountains, tornadoes, skyscrapers buried in sand, brush fires, shipwrecks, and a ghostly airbase in the heart of the desert. They’ll talk about rumours, serendipity and the biggest landscape in videogames.

The Making Of: OutRun 2

The Making Of: OutRun 2

Easy right, definitely. A driving game where sharp bends are no more threatening than coins in a Mario game? Brakes that need only ever be tapped, never slammed? Where the finish line is rarely anything more than five minutes away? There’s simplistic, and then there’s simple.

Bit Stream review

Bit Stream review

Bit Stream takes the concept of Nintendo’s Bit Generations micro-game Dotstream, promising a “unique audio-sensory makeover” in which your movements, and those of the AI racers, are accompanied by beat-matched audio cues. In this respect, at least, the game works brilliantly, with every swerve, boost pad and misjudged line changing the audio track.

Mad Riders review

Mad Riders review

There’s very little that’s mad about Mad Riders, despite the vain attempts of its self-mocking launch trailer to convince you otherwise. Its track design comes closest to living up to the game's title: perhaps three seconds per lap will be spent racing across flat terrain, while the rest is a haphazard mess of near-vertical inclines, vertiginous drops and blind corners.