Time Extend: Vagrant Story

Vagrant Story

Vagrant Story is a story told on its own terms from that obsessively detailed cover artwork down. A cropped version of character designer Akihiko Yoshida’s image graced every territory’s release instead of a safer, shelf-friendlier, but ill-fitting render – on that note, the opening FMV feels like both a weary concession by the designers and a beautiful, vacuous shrug of the shoulders from the Final Fantasy VIII cinematic team, asked to sell a dungeon-crawl-as-Shakespearean-tragedy in 20 seconds or less.

Krater: Shadows Over Solside review

Krater: Shadows Over Solside review

Nuke America and you get endless wastelands and rampaging gangs driving around in ridiculously spiky cars. Nuke Sweden, however, and while nobody’s going to be happy about spending their days surrounded by mutants, Krater suggests it won’t, metaphorically speaking, be the end of the world. Well, for those not reduced to bubbling goo.

New Skyrim DLC Hearthfire announced

Bethesda has announced Hearthfire, a second DLC pack for The Elder Scrolls V: Skyrim that lets players build their own homes from the ground up.In addition to building the house, players can expand it to what Bethesda's announcement describes as "a sprawling compound". You'll have to defend it from unwanted guests and can even adopt children.

The Making Of: Final Fantasy VII

The Making Of: Final Fantasy VII

"This was undoubtedly the game that changed everything.” Yoshinori Kitase, director of the most important RPG ever, has cause for hyperbole. “We felt a wind of change inside the company during the development process. There was this incredible feeling I’ll never forget: we were making a new thing… making history. Imagine.” He pauses. Imagine.

Darksiders II review

Darksiders II review

Working out which games Vigil has been playing is simple, because they all appear in Darksiders II. The Legend Of Zelda’s overworld-and-dungeon structure, which underpinned the original Darksiders, makes a reappearance here, along with God Of War’s combat system.