Alex Preston underestimated things a little. His game, Hyper Light Drifter, was put on Kickstarter with a $27,000 goal; within 24 hours it had made four times that number, and after two weeks, ten times the modest sum he needed to finish the game. The slew of stretch goals reached will add a cooperative campaign,… Continue reading
As the presitgious film festival takes over New York this week a bold little feature flies the flag for games along with Beyond: Two Souls.
Vagrant Story is a story told on its own terms from that obsessively detailed cover artwork down. A cropped version of character designer Akihiko Yoshida’s image graced every territory’s release instead of a safer, shelf-friendlier, but ill-fitting render – on that note, the opening FMV feels like both a weary concession by the designers and a beautiful, vacuous shrug of the shoulders from the Final Fantasy VIII cinematic team, asked to sell a dungeon-crawl-as-Shakespearean-tragedy in 20 seconds or less.
Blizzard, the Creators of Diablo, planned to release a version of the RPG series for Game Boy Color. Titled Diablo Junior, the game would have been available in multiple editions so players could meet up and swap items, much like the trading mechanic of Pokémon.
The Sith Lords should have been The Empire Strikes Back of Star Wars games.
Bethesda has admitted that Dawnguard, the first DLC expansion for The Elder Scrolls V: Skyrim, may never make it to PlayStation 3 due to technical problems encountered in development.
Nuke America and you get endless wastelands and rampaging gangs driving around in ridiculously spiky cars. Nuke Sweden, however, and while nobody’s going to be happy about spending their days surrounded by mutants, Krater suggests it won’t, metaphorically speaking, be the end of the world. Well, for those not reduced to bubbling goo.
Bethesda has announced Hearthfire, a second DLC pack for The Elder Scrolls V: Skyrim that lets players build their own homes from the ground up.In addition to building the house, players can expand it to what Bethesda's announcement describes as "a sprawling compound". You'll have to defend it from unwanted guests and can even adopt children.
"This was undoubtedly the game that changed everything.” Yoshinori Kitase, director of the most important RPG ever, has cause for hyperbole. “We felt a wind of change inside the company during the development process. There was this incredible feeling I’ll never forget: we were making a new thing… making history. Imagine.” He pauses. Imagine.
Working out which games Vigil has been playing is simple, because they all appear in Darksiders II. The Legend Of Zelda’s overworld-and-dungeon structure, which underpinned the original Darksiders, makes a reappearance here, along with God Of War’s combat system.