Sony

After delaying DriveClub, Evolution is back on track with its PS4 debut

Comments 2
at 10:00am June 26 2014
DriveClub

Let’s get this out of the way now: when it launches in early October, DriveClub will render at 1080p, but only at 30fps. Evolution Studios had hoped to achieve 60fps when development began, but even with PS4’s formidable power, apparently something had to give under the weight of the sheer amount of detail the team…

A history of videogame hardware: Sony PlayStation 2

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at 03:30pm June 25 2014
PS2

For a video game system that scraped its way into existence by way of a simple grudge, the original PlayStation exceeded the meagre expectations of Sony’s management who had once viewed the idea with such disdain. By 1999, Sony’s Computer Entertainment division was responsible for a sizeable 40 percent of the company’s revenues, establishing itself…

A history of videogame hardware: Sony PlayStation

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at 03:30pm June 19 2014
playstation

Never underestimate the force of revenge. Without it, Sony’s PlayStation would never have made it from designer Ken Kutaragi’s wild imagination into 102 million homes around the world. Neither would games have popped into 3D with the forceful brilliance facilitated by Sony’s debut without that most ancient of creative incentives: a business vendetta. At the…

Entwined review

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at 10:00am June 17 2014
entwined

Entwined is meant to be a poster child. With a big on-stage announcement all of its own at Sony’s E3 conference, it’s being positioned as a bright, whimsical champion to lead the company’s growing army of artsy indie games. It plays like a checklist for the anti-triple-A brigade: sparkly-if-basic visuals; simple, repetitive gameplay and a…

Sony’s E3 2014 press conference: greater daring and diversity seal another confident PS4 victory

Comments 36
at 02:14pm June 10 2014
PlayStation

PlayStation continues to outstrip Xbox at every turn this generation. Sony’s showcase had more surprises, more impressive game demos and far greater diversity than Microsoft’s briefing. Sony also had a wider range of things to talk about: there was PlayStation TV, Vita, PS Plus, Project Morpheus and the same kind of services Microsoft once focused…

An Audience With: Andrew House

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at 10:00am June 9 2014
House

Andrew House joined Sony in 1990, and became part of the PlayStation division at the very beginning in 1995. After nearly a quarter of a century at the company, he has risen to president and group CEO of Sony Computer Entertainment, and recently helped to bring about the remarkable transformation of the PlayStation business that…

Sportsfriends review

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at 03:47pm May 7 2014
Sportsfriends

In many ways, Sportsfriends is exceptionally modern. It’s a Kickstarted indie game working a retro niche with a name that conjures a hip, Adventure Time-style wholesomeness. But there’s also something genuinely nostalgic about that name, and about the concepts of play and togetherness behind it, something that shouldn’t be taken for ironic hyperbole. Sportsfriends. There…

Sony’s Anton Mikhailov on Project Morpheus’ launch price and potential as a platform

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at 10:30am April 9 2014
Project Morpehus

Final Project Morpheus hardware will be affordable at launch and offer smaller developers the chance to “hit it really big” with the right software, says Sony’s Anton Mikhailov. Speaking in the new issue of Edge magazine, published on April 10 in print, on iPad, Google Play and Zinio, the SCEA R&D engineer also confirmed that PS3 peripheral Move is effectively…

Eve Valkyrie and how CCP became the frontrunner in the race to define virtual reality gaming

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at 01:56pm April 1 2014
Eve Valkyrie 3

If Sony and Oculus are leading the virtual reality hardware arms race, then CCP is running away with the dash to define this new medium’s software. We’ve seen and played our fair share of impressive tech demos on Oculus and Morpheus, but Eve Valkyrie is different: a built-for-VR game which will layer MMO and social…

‘Let’s find water on Mars’ – Project Morpheus could help NASA crowdsource future research, says Sony

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at 01:20pm March 27 2014
Project Morpheus

Scientists and consumers could collaborate on NASA research projects with the advent of consumer-grade virtual reality headsets like Project Morpheus, says SCEA’s Anton Mikhailov. Sony introduced its VR headset, codenamed Project Morpheus, at GDC last week, also announcing its partnership with NASA during the reveal event. The two parties have been sharing knowledge around virtual…

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