Square-Enix

Murdered: Soul Suspect review

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at 03:51pm June 3 2014
Murdered

We’re an alley cat, and we’re stuck in an alley. More specifically, we’re the ghost of a police detective possessing the body of a cat, but that doesn’t make the head-height fences barring our progress any less baffling. Our feline ride is only in this area to let us climb two scaffolding towers for collectibles,…

Legacy Of Kain’s PvP spinoff Nosgoth pits vampires against humans

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at 04:00pm May 19 2014
Nosgoth

Nosgoth is the multiplayer portion of a cancelled Legacy Of Kain sequel, spun out on its own and repackaged as a PC-exclusive thirdperson PvP shooter. It’s free-to-play, and being developed by Psyonix, the studio responsible for the multiplayer components of Bulletstorm, Homefront and Mass Effect 3, as well as introducing Unreal Tournament’s much-vaunted Onslaught mode.…

Hitman Go review

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at 12:20pm April 28 2014
Hitman Go review

Hitman has always been a puzzle game. Each hit is an elaborate conundrum which requires the player to consider their strategy, spot patterns, think on their feet and react calmly under pressure. As such, this mobile spin-off isn’t as major a departure as it first appears. Mechanically speaking, Hitman Go might be quite different from…

Airtight’s noir detective story Murdered: Soul Suspect plays the dead card with a vengeance

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at 12:30pm April 24 2014
MOIDER

Square Enix’s Yosuke Shiokawa, director of Dissidia Final Fantasy, approached Airtight Games with his latest idea after a period of great consideration. It began when he was watching Die Hard and an unbidden muse struck. What if John McClane had died right at the start of the movie? What if he became a ghost? What…

Thief review

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at 02:00pm February 24 2014
Thief review

Late on in Thief’s campaign, we find ourselves escaping a burning, building-lined bridge. It’s a well-directed sequence that shows off both the game’s beautifully rendered world and its free-flowing Assassin’s Creed-style parkour. Halfway across, however, we must squeeze through a tight gap between fallen masonry, lifting a beam out of the way as we trace…

Lightning Returns: Final Fantasy XIII review

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at 02:30pm February 20 2014
LightningReturns1

Saviour or sinner? It’s the question at the core of Lightning Returns, which brings to an end the divisive XIII trilogy, and is as relevant to the game itself as to its rose-haired heroine. Square Enix’s trailblazing brand of JRPG visibly lost its way during the previous generation of hardware. There was the rocky launch…

Still Playing: Tomb Raider Definitive Edition – or more accurately, last year’s Lara remastered

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at 10:00am January 31 2014
Tomb Raider Definitive Edition

Definitive’s a horrible word. It’s a blustery, ugly claim, I think, with a certain arrogance to it that proclaims some impossible, absolute authority. This is the first time I’ve ever seen it used in a game’s title, and I like it even less in this context: it’s a tacit admission that the original release of…

Final Fantasy’s overseer Yoshinori Kitase on defining the Japanese RPG

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at 12:00pm January 28 2014
Yoshinori Kitase

Over the past decade, many of Square Enix’s best-known designers have left the company – and none more high profile than Hironobu Sakaguchi. He joined Square in 1983 as a part-time designer, going on to become its director of planning and development, and ultimately its US president. Yoshinori Kitase, one of Sakaguchi’s protégées, is among…

Bravely Default review

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at 04:43pm December 3 2013
Bravely Default

That Square Enix should choose to release a spiritual successor to Final Fantasy spinoff The 4 Heroes Of Light with a title as unwieldy as Bravely Default says much for how far the publisher’s biggest star has fallen. Presumably the intent was to avoid this new JRPG – from 3D Dot Game Heroes creator Silicon…

Why Square Enix is inviting indies to explore its vault of intellectual property

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at 01:00pm December 3 2013
Kane & Lynch

Square Enix has a back catalogue of inestimable worth. Final Fantasy, Dragon Quest, Tomb Raider and Deus Ex are still in active development, but it owns precious series as old as gaming itself. So why would it unlock those vaults and allow upstart videogame studios to help themselves to its valuables, not least when the company…

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