Still Playing

We tend to stop writing about games when you start playing them. We cover the announcement, we write previews and reviews, but by the time you unwrap a new game we’ve moved on. Still Playing is our bid to address that as staff and contributors go into detail on the games they’ve been playing in their spare time.

Still Playing: Blur

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at 12:41pm June 23 2014
blur

The success of Mario Kart 8 has left many envious of the fun Wii U owners are having. Nintendo’s console has received a necessary, overdue shot in the arm, but one game alone rarely warrants the acquisition of a brand-new console; while the Wii U saw a 666% hardware sales increase around the time of…

Still Playing: Remember Me

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at 12:30pm June 19 2014
RememberMe

A recent piece by Leigh Alexander on Gamasutra, addressing how female gaming protagonists are presented compared to more dominant male counterparts, used the 2013 Tomb Raider reboot to illustrate how these heroines are drawn in damaged dimensions in order for the player to relate to their cause. We see Lara go through hell, coming out…

Still Playing: Journey – a heart in the snow

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at 10:38am May 12 2014
Journey

Journey draws no lasting lines in its desert sands, thatgamecompany’s 2012 title masking its robed travellers’ tracks almost as soon as they’re laid. But reach the game’s end with an online companion, and you might just see them draw a heart in the snow. It’s a moment as magical as any wonder that’s come before it.…

Still Playing: Titanfall – why endlessly rewarding players is not endlessly rewarding

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at 10:00am May 2 2014
Titanfall 2

Shooters are the ultimate videogame power fantasy: a man and a gun fighting through a string of life-or-death encounters with the heart-in-mouth tension of war but none of the risk. Yet the online FPS’s sparse traditional framework – a winner, a loser and a scoreboard – naturally limits its own longevity. The object of the…

Still Playing: Infamous: Second Son – why it’s impossible to create a truly anti-authoritarian game

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at 12:00pm April 22 2014
Infamous

Delsin Rowe, hero of Infamous: Second Son, is a dangerous man. His denim cutoff jacket alone probably makes him one of the most dangerous men alive. If you told him to go to bed at eleven, he’d stay up until quarter to twelve – at the earliest. As Rage Against the Machine said, he definitely…

Still Playing: FTL – discovering new ways to die in Subset’s challenging space-captain sim

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at 04:00pm April 14 2014
FTL

The Hitchiker’s Guide to the Galaxy would probably classify the spiky, metallic Lanius as the one creature in the galaxy you’d least want to meet, largely thanks to their tendency to suck all of the breathable oxygen out of any room they’re standing in. You’d be forgiven for wondering why you’d want one manning the…

Still Playing: Diablo III Reaper of Souls – Blizzard’s revitalised action RPG is deeper than ever

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at 12:00pm April 10 2014
Diablo

How deep does this go? That’s the question I keep asking myself as I sink another few hours into Diablo III. I’ve been pretty much everywhere several times. I’ve got all the abilities. I’ve nearly hit the new level cap, 70. Surely that’s where things settle out, and the novelty of epic demonic slaughter dribbles…

Still Playing: Dark Souls II – why the Souls games’ supposed difficulty is a damaging myth

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at 02:34pm April 9 2014
Dark Souls II 4

A death tally in excess of 300 might suggest otherwise, but Dark Souls II is not a difficult game. Nor was its predecessor, nor the PS3-exclusive Demon’s Souls. Yes, this is a game in which you die an awful lot, where tutorials are scant, and mistakes are both inevitable and severely punished. But the Souls…

Still Playing: Duet – a frustrating, joyful, beautifully melodic and starkly clinical contradiction

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at 03:37pm March 31 2014
Duet

Duet is a game of conflicts and contrasts. It veers between chaos and order, triumph and despair, life and death, never settling on one or the other. You must tackle the game’s endless maze of deadly blocks with calm, surgical precision — anything less brings about a speedy end. The best puzzle games tend to…

Still Playing: Hotline Miami – Vita’s accidental killer app

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at 11:41am March 17 2014
Still Playing hotline miami

I missed Hotline Miami first time around, but it feels so perfectly suited to Vita that it’s difficult to imagine playing it any other way. It’s a magnificent handheld game, despite not being conceived as one; it might just be the best game on Vita, period. Its short, intense bursts of play satisfy quickly, but…

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