The Art Of

The Art Of: Zeno Clash – gallery

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at 07:00pm August 1 2013
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Our selection of the best – and strangest – scenes from Zeno Clash, created by ACE Team.

The Art Of: Zeno Clash – nothing is simple when you’re making a surreal firstperson brawler

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at 07:00pm August 1 2013
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Lead designer Carlos Bordeu explains tiny Chilean studio ACE Team’s approach to Zeno Clash’s look.

The Art Of: Sonic & All-Stars Racing Transformed

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at 03:17pm July 1 2013
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Sumo Digital’s trip through Sega’s history was an uphill struggle.

The Art Of: Sonic & All-Stars Racing Transformed gallery

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at 03:17pm July 1 2013
Sonic & All-Stars Racing Transformed 1

Our favourite vistas from Sumo Digital’s dose of Sega fan service.

The Art Of: Minecraft – deconstructing the programmed art of Mojang’s blockbuster

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at 04:30pm June 3 2013
Minecraft

Mojang lead developer Jens Bergensten and artist Markus ‘Junkboy’ Toivonen on the games which influenced Minecraft’s look, and more.

The Art Of: Minecraft – gallery

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at 04:30pm June 3 2013
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Our pick of the best vistas in Mojang’s blockbuster.

The Art Of: Gears Of War 3

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at 11:00am February 15 2013
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Lead artist Wyeth Johnson on how Epic maxed out the Xbox 360.

The Art Of: Spec Ops The Line

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at 12:48pm February 1 2013
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Art director Mathias Wiese and art lead Jason Flanagan on creating a world that pushes players over the line.

The Art Of: Just Cause 2

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at 03:26pm November 27 2012
Though far enough apart to offer an important sense of travel, Just Cause 2’s ecosystems are also close enough for some gorgeous transitions of earth and sky, both taken in the stride of the studio’s renderer, Avalanche Engine 2.0

Postcard-perfect ground-to-air-and-back-again action staged across three climates, 32 square kilometres and 24 hours of simulated day and night: Just Cause 2 is a blockbuster all right. Art director Stefan Ljungqvist recalls some of the highs and lows of creating it, such as finessing grenade-flung bodies.

The art of Dishonored video: Viktor Antonov and Sebastien Mitton discuss the game’s artistic vision

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at 06:09pm October 17 2012
dishonored

Dishonored’s city is drawn with breathtaking depth. Its art design might place it on the foundations of 19th century London, crowding its spaces with smokestacks, brick tenements and hulking factories, but it’s also run through with forbidding fascist classicism as well as opulent baroque and art nouveau touches.

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