The Making Of

The Making Of: Die Hard Trilogy – how a team of underdogs created three movie tie-ins at once

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at 12:44pm April 2 2014
Die Hard Trilogylead

Cars fitted with atomic bombs. Hostages in flames. Arterial spray. Die Hard Trilogy is wildly inauthentic, but exactly the game that 20th Century Fox should have expected from Probe Entertainment had it consulted the studio’s back catalogue. Since the mid-1980s the UK studio had built a reputation from its handling of movie licences and arcade…

The Making Of: Batman – the design, coding and branding of a modern arcade game

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at 12:30pm March 6 2014
The Making Of Batman 2

Brian Silva is Specular Interactive’s creative director, but he’s also a dialogue director, researcher, level designer and the voice of Mr Freeze. Specular’s new Batman arcade racer is a blockbuster game with a blockbuster hook – ten different Batmobiles torn from Bat-history in an open-world arcade driving game – but it’s also a game that…

The Making Of: Silent Hill Shattered Memories

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at 02:00pm February 7 2014
The Making Of- Silent Hill- Shattered Memories

Faceless zombies. Nightmarish chases. Nerve-jangling bursts of static. Silent Hill: Shattered Memories made no bones about wanting to terrify you. But the most shocking thing about it wasn’t its monsters. It was the choice of lead platform. Released in December 2009 on Nintendo Wii, Shattered Memories was a bold – some might say foolhardy –…

The Making Of: Papers, Please

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at 12:00pm January 20 2014
Papers please 2

How Lucas Pope left behind an oppressive state of fear and forged a passport to indie self-sufficiency.

The Making Of: Frozen Synapse – how the cold reception to its debut helped Mode 7 take a risk

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at 02:00pm December 9 2013
Frozen Synapase

Helmuth Von Moltke the Elder may sound like a Skyrim NPC, but he’s the greatest military strategist you’ve never heard of. Named Chief of the Prussian General Staff in 1857, General Von Moltke orchestrated campaigns against Denmark, Austria and France, and developed a theory of combat that secured him a place in the military history…

The Making Of: TowerFall

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at 10:04am November 13 2013
EDG260.c_making.grb_kingcrts

Alec Holowka and Matt Thorson needed to be on a plane to San Francisco in just one hour’s time. The Vancouver-based indie devs were set to show off their game TowerFall at an IGN press mixer at the 2013 Game Developers Conference (GDC). Both knew how important it was that they make a good impression –…

The Making Of: Velocity

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at 12:00pm November 2 2013
Velocity

The tumultuous journey of one small developer, and one Mini that would go on to be huge.

The Making Of: Turok: Dinosaur Hunter

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at 12:00pm October 26 2013
Turok Dinosaur Hunter

In 1997, an N64 firstperson shooter that wasn’t GoldenEye turned heads – and rescued its publisher from bankruptcy.

The Making Of: Blade Runner

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at 12:00pm October 12 2013
The Making Of Blade Runner

How do you sum up Blade Runner’s influence on videogames without something along the lines of ‘Let there be light’? Bringing together four masters of speculative science fiction – author Philip K Dick, illustrator Syd Mead, filmmaker Ridley Scott and special effects pioneer Douglas Trumbull – this bleak film noir unknowingly landscaped vast regions of…

The Making Of: Kentucky Route Zero

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at 04:00pm October 10 2013
Kentucky Route Zero

How a Chicago micro studio looked to literature, theatre and interactive fiction to redefine the point-and-click adventure.

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