The Making Of: Tearaway


Tearaway didn’t begin with a piece of paper, as you might suspect, but with a strange slate-like device surrounded by a terrifying tangle of wires. As a Sony-owned studio, Media Molecule was among the first to get an opportunity to play around with this early Vita prototype. Yet despite its unfriendly appearance, this slab sparked the imagination of… Continue reading

The Making Of: Katamari Damacy


Before he joined Namco in 1999, Keita Takahashi had no idea how to make a videogame. His speciality was not coding, and the models he made were not digital. But the cheerfully bizarre sculptures he crafted as a student at Tokyo’s prestigious Musashino Art University held clues that one day this bright young artist would… Continue reading

The Making Of: Silent Hill Shattered Memories

The Making Of- Silent Hill- Shattered Memories

Faceless zombies. Nightmarish chases. Nerve-jangling bursts of static. Silent Hill: Shattered Memories made no bones about wanting to terrify you. But the most shocking thing about it wasn’t its monsters. It was the choice of lead platform. Released in December 2009 on Nintendo Wii, Shattered Memories was a bold – some might say foolhardy –… Continue reading

The Making Of: Papers, Please

Papers please 2

How Lucas Pope left behind an oppressive state of fear and forged a passport to indie self-sufficiency.

The Making Of: TowerFall


Alec Holowka and Matt Thorson needed to be on a plane to San Francisco in just one hour’s time. The Vancouver-based indie devs were set to show off their game TowerFall at an IGN press mixer at the 2013 Game Developers Conference (GDC). Both knew how important it was that they make a good impression –… Continue reading

The Making Of: Velocity


The tumultuous journey of one small developer, and one Mini that would go on to be huge.