Since its acquisition of Eidos in 2009, Square Enix has become the custodian of several cherished series. So it has gone about rebooting and revising them in recent years, with varying degrees of success. Each new game superficially appears to understand its lineage, but close inspection reveals the results of misjudged tampering. At least Eidos Montreal… Continue reading
Late on in Thief’s campaign, we find ourselves escaping a burning, building-lined bridge. It’s a well-directed sequence that shows off both the game’s beautifully rendered world and its free-flowing Assassin’s Creed-style parkour. Halfway across, however, we must squeeze through a tight gap between fallen masonry, lifting a beam out of the way as we trace… Continue reading
Pity any developer that admits its desire to make a cherished series more accessible. FromSoftware fell foul of this loaded term, and now Eidos Montreal’s Thief reboot has snagged on the furrowed brows of series fans. Thief, like Dark Souls, is synonymous with challenge, but Eidos stresses it has no intention of dumbing down Garrett’s… Continue reading
Our profile of the Thief and Deus Ex: Human Revolution developer.
Eidos Montreal gives us a fresh glimpse of its next-gen exclusive ahead of its E3 showing.
New stealth reboot is coming to Microsoft’s new console; more to come at E3, says studio.
Our time with the new Thief game reveals a next gen exclusive carefully balancing continuity and reinvention.
Producer Stephane Roy explains why Garrett is going next-gen in the next Thief game.
Garrett springs into action as the darkness of The City.
First details of the fourth game in the stealth series.