Tim Schafer

An Audience With: Tim Schafer – Double Fine’s boss on episodic games, Kickstarter and Brütal Legend 2

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at 02:22pm April 4 2014
Tim Schafer

Few developers can lay claim to as many cherished games, or characters, as Tim Schafer. Starting out as a tester at LucasArts in 1989, he worked his way up to tools programmer, then co-wrote 1990’s The Secret Of Monkey Island with Ron Gilbert. Full Throttle and Grim Fandango saw Schafer refine his idiosyncratic storytelling style,…

Playing it for laughs: the long overdue return of comedy in videogames

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at 06:11pm March 13 2014
Jazzpunk

Funny videogames are back. For the first time since the golden age of point and click adventures, a sudden rash of releases – Broken Age, Octodad, Jazzpunk and South Park: The Stick Of Truth – have arrived within months of each other to remind this sometimes worthy and stoic medium that videogames can still ‘do’…

Tim Schafer on puzzles, poop jokes and returning to point-and-click with Broken Age

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at 02:00pm February 27 2014
Tim Schafer

Tim Schafer is the CEO of Double Fine, having made his name in the ’90s with his involvement in the first two Monkey Islands, Day Of The Tentacle, Full Throttle and Grim Fandango. The past few years have seen him experiment with new forms in Psychonauts, Brütal Legend and Stacking, though, so we ask him…

Tim Schafer on Amnesia Fortnight, the game jam powering the Double Fine ideas factory

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at 12:00pm February 7 2014
Tim Schafer

It’s an unavoidable truth of game development that sometimes months – often years – of work might never be released, or be modified and compromised beyond all recognition. Double Fine has found a way around that wasteful culture with its Amnesia Fortnight, a game jam which started in 2007 and is described by the studio…

The politics of four dollars – Vlambeer’s Rami Ismail on Kickstarter and development budgets

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at 11:12am July 3 2013
Kickstarter

“Welcome to the trenches, internet – and thanks for taking people there, Double Fine,” says Vlambeer’s Rami Ismail.

Read Tim Schafer’s note to Broken Age backers in full

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at 10:39am July 3 2013
Tim Schafer

Double Fine boss explains his studios’ decision to split the game in two.

Tim Schafer on battling Kickstarter fatigue – and why Microsoft needs to reach out to indies

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at 06:35pm May 30 2013
Tim Schafer

Microsoft “has been focused elsewhere” when it comes to supporting independent developers, says Double Fine boss.

Double Fine Adventure becomes Broken Age

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at 12:28pm March 25 2013
brokenage01

Double Fine’s Kickstarter-funded point and click gets official website as story is outlined.

Works in progress: hands-on with Double Fine’s Amnesia Fortnight prototypes

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at 11:50am December 19 2012
Amnesia-Fortnight

Two weeks ago, there was nothing. And now there’s these: five roughly hewn, cobbled together ideas, all bearing the marks of their rushed, hectic invention. It’s an odd experience, sampling the prototypes that have emerged from Double Fine’s Amnesia Fortnight. Checkpointing is inconsistent, there are glitches everywhere, and the games themselves can be opaque or simplistic. And yet playing them is surprisingly affecting. Beautiful, varied and run through with bright promise, that they exist at all is a tribute to the power of creativity.

Double Fine teams up with Humble Bundle, allows public to vote for games in new compilation

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at 02:24pm November 20 2012
Amnesia-Fortnight-Humble-Bundle

The Costume Quest and Stacking creator has opened its annual Amnesia Fortnight event – in which the studios’ staff down tools to work on their own prototypes for two weeks – to the public this year. A total of 23 game ideas have been pitched, and players can now vote for their favourites.

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