Watch Dogs review

Publisher: Ubisoft Developer:  In-house (Montreal) Format: 360, PC, PS3, PS4 (version tested), Wii U, Xbox OneRelease: Out now

Thanks to CTOS, a network that controls almost every bit of computer technology within Chicago’s limits, Watch Dogs presents you with the smartest city in the world. It’s just as well, because its citizens need all the help they can get. They stand in groups and deliver little monologues, babbling incoherently over one another. They… Continue reading

RedLynx on taking Trials next-gen

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Karri Kiviluoma joined Ubisoft in 2012 as a game and level designer on Rabbids Big Bang. He graduated to lead designer on Trials Fusion, and also helped shape Trials Frontier. Prior to RedLynx, Kiviluoma headed up the design of Bugbear’s Ridge Racer Unbounded. We talk to him about the pressures of building on previous successes… Continue reading

Ubisoft Montpellier’s Valiant Hearts: The Great War is beautiful and noble, but it could be a misstep

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It doesn’t feel right, criticising Valiant Hearts – not when its own heart is so clearly in the right place. Right from the off, this 2D side-scroller tries to tell a story about the First World War that’s a laudable counterpoint to the glamourous, shooty-shouty hero stories videogames have told before. Its characters aren’t the… Continue reading

Meet the editors pushing Ubisoft to be better than Nintendo, Rockstar, Valve and Blizzard

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Serge Hascoet joined Ubisoft in 1987 as a designer and tester of sorts, working on Iron Lord and Skateball for the home computers of the day. Over his 27 years with the company, he has been a game designer and studio head, but today he shapes Ubisoft’s creative direction as its chief creative officer and… Continue reading

Trust and the online lynch mob: a plea for greater understanding between players and publishers

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On the third day of every month, the same tweet appears in the @edgeonline mentions feed. It’s part of a fan campaign calling on Sega to give Yu Suzuki the Shenmue licence so he can complete the trilogy. Relying on a four-year-old Famitsu story in which a Sega rep said a new Shenmue could only happen if a… Continue reading

Child Of Light review

Child of light review

Child Of Light may have been pitched as an indie experiment – a project made with an almost rebellious small-team attitude within the walls of a big publisher – but this is a Ubisoft game through and through. And we don’t just mean the obligatory main menu nag to log into Uplay, Ubisoft’s social-network-cum-game-store, which… Continue reading

‘Without Far Cry 2, there would be no Watch Dogs': Ubisoft on systems, player agency and that delay

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The eighth generation deserves a more dramatic reason for its postponement than the one that Watch Dogs creative director Jonathan Morin has to offer. “I can’t say anything like, ‘It was completely broken.’ It’s not even necessarily that something tangibly wasn’t working. It’s more that when [we crammed] all the features together, we started reacting… Continue reading

Why Child of Light is more than just an artsy curio

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I went into Child of Light with a familiar, niggling sense of obligation. I’d done my background reading, so I had an idea what a pretty, unique little game that Ubisoft Montreal were building with its UbiArt Framework (last seen chugging away under the hood of Rayman: Origins and Legends). I also knew ahead of… Continue reading

Ubisoft will continue to support ‘old gen’ consoles for years to come

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Ubisoft isn’t leaving Xbox 360 and PS3 development behind just yet – it’ll continue to support the consoles for several more years, says its vice president of creative Lionel Raynaud. Assassin’s Creed IV: Black Flag was released on 360, Xbox One, PS3 and PS4 and Watch Dogs will repeat the trick of spanning the console… Continue reading

RedLynx isn’t ‘breaking’ Trials by adding tricks – Fusion is its most ambitious game yet

Trials Fusion

The problem with making something pure is that changing it makes people nervous. That’s something of which RedLynx became intensely aware after announcing at E3 2013 that one of the additions to Trials Fusion would be a trick system. The uproar was immediate: this exacting game of balance, control and exquisite physics was doomed to… Continue reading