Child Of Light may have been pitched as an indie experiment – a project made with an almost rebellious small-team attitude within the walls of a big publisher – but this is a Ubisoft game through and through. And we don’t just mean the obligatory main menu nag to log into Uplay, Ubisoft’s social-network-cum-game-store, which… Continue reading
I went into Child of Light with a familiar, niggling sense of obligation. I’d done my background reading, so I had an idea what a pretty, unique little game that Ubisoft Montreal were building with its UbiArt Framework (last seen chugging away under the hood of Rayman: Origins and Legends). I also knew ahead of… Continue reading
This is not the African continent of holiday brochures, its mustard-toned savannahs, iridescent watering holes and peaceful fauna welcoming to the most timid of tourists. This is not a nation captured in a National Geographic spread, where local people go about their business against a backdrop of endlessly beautiful nature. This is the Africa of… Continue reading
Ubisoft Montreal’s Jean Guesdon worked as a designer on Assassin’s Creed II and as part of the team overseeing the larger franchise before joining Black Flag as its creative director. Here, we discuss the ways in which this pirate epic charts new ground in the post-Desmond era. Black Flag’s world opens up for exploration much earlier… Continue reading
Sylvain Trottier, associate producer on Assassin’s Creed IV, is keen to make the differences between generations obvious – so much so that your grandma can tell the difference. In the new issue of Edge magazine, on sale November 21, we quiz him on Assassin’s Creed IV: Black Flag, on next-gen development and on much, much more…. Continue reading
The pirate’s life for you. That’s what Assassin’s Creed IV: Black Flag promises, and the fantasy it delivers sets new benchmarks not only for Ubisoft’s series but for open-world gaming. You are Edward Kenway, a privateer-turned-pirate seeking riches and renown on the high seas in the years prior to the events of ACIII. That game,… Continue reading
Senior producer Dominic Guay explains how five studios came together to build a next-gen open world.
From the director of Far Cry 3, Patrick Plourde.
Creative director Jonathan Morin on cross-studio collaboration, next gen multiplayer and feature creep.
Ubisoft Montreal’s standalone homage to ’80s action is worth revisiting for its comedy and combat, writes Andy Kelly.