Thanks to CTOS, a network that controls almost every bit of computer technology within Chicago’s limits, Watch Dogs presents you with the smartest city in the world. It’s just as well, because its citizens need all the help they can get. They stand in groups and deliver little monologues, babbling incoherently over one another. They… Continue reading
On the third day of every month, the same tweet appears in the @edgeonline mentions feed. It’s part of a fan campaign calling on Sega to give Yu Suzuki the Shenmue licence so he can complete the trilogy. Relying on a four-year-old Famitsu story in which a Sega rep said a new Shenmue could only happen if a… Continue reading
The eighth generation deserves a more dramatic reason for its postponement than the one that Watch Dogs creative director Jonathan Morin has to offer. “I can’t say anything like, ‘It was completely broken.’ It’s not even necessarily that something tangibly wasn’t working. It’s more that when [we crammed] all the features together, we started reacting… Continue reading
The new issue of Edge magazine is available now in print, on iPad, Google Play and Zinio. This month, we delve deep inside Ubisoft to discover exactly why Watch Dogs was delayed, and gain an appreciation of the complexity of the systems at play in the game. Upfront in the Knowledge section, we find out why so many Kickstarter-driven games run… Continue reading
Watch Dogs is the cover star of the next issue of Edge magazine, on sale March 13. In it, we delve deep into Ubisoft’s new open world IP to discover exactly why it was delayed and gain an appreciation of the complexity of the systems at play in the game – ones intended to mesh… Continue reading
Following the cross-gen release of its two biggest series Assassin’s Creed and Just Dance, Ubisoft EMEA executive director Alain Corre carved out a few spare moments in his schedule to answer four quick questions over email. Here, we ask why Ubisoft invests so heavily in new hardware launches, how quickly the French publisher believes players will… Continue reading
I don’t know about everyone else in the world – it’s a lot of people, more than I felt was reasonable to canvas for this article – but I’ve worn my virtual soles out with America in video games. I’ve fought Russians in the White House, sniped people on the roof of the Stock Exchange,… Continue reading
Senior producer Dominic Guay explains how five studios came together to build a next-gen open world.
A first exploration of Watch Dogs’ open world, a detailed and populous alt-Chicago.
Creative director Jonathan Morin on cross-studio collaboration, next gen multiplayer and feature creep.