Wii U

Nintendo’s E3 2014: a line-up unlikely to ‘save’ Wii U, but who cares when it’s this much fun?

at 06:08pm June 11 2014
nintendo e3

And now for something completely different. It doesn’t matter whether you believe Nintendo’s determination to do things its own way is its greatest asset or its greatest flaw, few will have watched Nintendo’s version of an E3 press conference without cracking a smile. The tone was set from the very beginning with an extraordinary, GIF-friendly…

Mario Kart 8 review

at 08:01am May 15 2014
Mario Kart 8 review

First things first: it’s going to be difficult to return to previous Mario Karts after this. Even 2011’s effervescent 3DS outing, Mario Kart 7, feels somewhat lifeless by comparison. The new HD visuals are gorgeous, but Nintendo has also built on 7’s neatly interlaced mechanics and introduced a nuanced handling model to create the greatest…

Scram Kitty And His Buddy On Rails review

at 03:35pm May 14 2014

Dakko Dakko’s third game doesn’t take long to bare its claws. Scram Kitty is a ferociously difficult game, not because it has a complex control scheme, or because its enemies are particularly challenging; rather, because acclimatising to the unusual locomotion of Buddy, its protagonist, will take some time, and mastery of it several hours more.…

The Making Of: Super Mario 3D World – bridging the gap between Mario’s past and present

at 03:00pm May 1 2014
Making of SM3DW

No tea tables were upended – as a Nintendo euphemism for radical changes towards the end of a game’s development goes – during the making of Super Mario 3D World. Since 2005’s Donkey Kong Jungle Beat, Nintendo EAD Tokyo has blossomed into one of the publisher’s finest assets, and it says much for the regard…

Child Of Light review

at 05:00pm April 28 2014
Child of light review

Child Of Light may have been pitched as an indie experiment – a project made with an almost rebellious small-team attitude within the walls of a big publisher – but this is a Ubisoft game through and through. And we don’t just mean the obligatory main menu nag to log into Uplay, Ubisoft’s social-network-cum-game-store, which…

NES Remix 2 review

at 10:15am April 22 2014
NES remix 2 review

A five-month turnaround for a sequel is quick by any standards, but it’s easy to see why Nintendo might wish to capitalise on what could prove to be one of its savviest ideas in recent times. It’s an efficient way for the company to plug gaps in Wii U’s sparse release schedule, while satisfying the…

Nintendo’s next Mario game for Wii U could use the GamePad more, says 3D World’s co-director

at 03:23pm April 8 2014
Mario gamepad

Nintendo’s design team has told us that work has begun on the next Mario game, and that if it is to be a Wii U title, it could make greater use of the console’s GamePad. We speak to the team behind Super Mario 3D World in the new issue of Edge, which is published on…

Why Child of Light is more than just an artsy curio

at 05:00pm April 3 2014
Child of light

I went into Child of Light with a familiar, niggling sense of obligation. I’d done my background reading, so I had an idea what a pretty, unique little game that Ubisoft Montreal were building with its UbiArt Framework (last seen chugging away under the hood of Rayman: Origins and Legends). I also knew ahead of…

Donkey Kong Country: Tropical Freeze review

at 01:00pm February 17 2014
Donkey Kong Country- Tropical Freeze 2

Assuming that Mario is the gear that makes his worlds tick with clockwork precision, Donkey Kong is the proverbial spanner in the works. His arrival is the catalyst for a level to start crumbling apart, his thumping entrance enough to dislodge everything that holds these environments together. And on the rare occasions that objects don’t dismantle themselves…

Still Playing: Rayman Legends – why Ubisoft’s platformer has the replay value of a great mixtape

at 10:00am February 10 2014
Rayman Legends

A common complaint from fellow fathers is one regarding a lack of time. Home from work, kids in bed, dinner detritus cleared away – there’s barely enough left of the day to slump before the telly and promptly fall asleep on the sofa. So playing games becomes something enjoyed during breaks in established routine –…

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