Xbox One

Trials Fusion review

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at 03:00pm April 16 2014
Trials Fusion review

The Trials series isn’t really suited to sequels. DLC, sure, and perhaps the occasional reboot to freshen up those visuals, but RedLynx pulled off such a perfect landing with Trials HD back in 2009 that each attempt to better it is increasingly dangerous, and Fusion comes perilously close to losing its balance. Tampering with the…

Kinect Sports Rivals review

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at 09:00am April 11 2014
Kinect Sports Rivals review

There’s a bobble-headed spectre looming over Kinect Sports Rivals. Rare’s latest cannot escape comparison with Wii Sports, and within minutes of starting up the game, the studio’s latest stab at justifying Xbox’s much-maligned camera serves only to show why Nintendo invented the Mii. As the David Tennant-voiced narrator walks us through a painstaking – and painful, given the…

E266: can Microsoft turn things around for Xbox One?

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at 09:00am April 10 2014

This month’s Edge magazine is out now in print, on iPad, Google Play and Zinio. In it, we talk to leaders at Microsoft to discover how the company intends to turn its console division around and put it back into the number one spot. Xbox One has been dragged out of the pit in which it was dumped in 2013, but a…

The future of Gears of War, Killer Instinct and Rare according to Microsoft Game Studios’ Ken Lobb

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at 12:21pm April 8 2014
Ken Lobb

Creative director of Microsoft Game Studios Ken Lobb explains how Black Tusk came to work on Gears Of War and why Double Helix developed the Killer Instinct reboot ahead of original creator Rare in the new issue of Edge magazine. It is published on Thursday April 10 and you can subscribe now in print, on iPad, Google Play and Zinio. Within our…

Can Microsoft turn things around for Xbox One? We speak to the execs in charge to find out

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at 08:56am April 8 2014
Xbox One

We talk to leaders at Microsoft to discover how the company intends to turn its console division around in the new issue of Edge magazine, published on Thursday April 10. You can subscribe now in print, on iPad, Google Play and Zinio. There’s insight from top Microsoft executives Phil Spencer and Phil Harrison plus former Microsoft employee Peter Molyneux and…

Why Child of Light is more than just an artsy curio

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at 05:00pm April 3 2014
Child of light

I went into Child of Light with a familiar, niggling sense of obligation. I’d done my background reading, so I had an idea what a pretty, unique little game that Ubisoft Montreal were building with its UbiArt Framework (last seen chugging away under the hood of Rayman: Origins and Legends). I also knew ahead of…

Batman: Arkham Knight will surely tie up the trilogy with a flourish – so what’s next for Rocksteady?

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at 04:42pm April 3 2014
Batman Arkham Knight

Rocksteady has done for Batman videogames what Christopher Nolan once did for the Dark Knight at the movies. Just as the British director’s rebooted film trilogy added critical kudos to Batman’s undoubted and enduring box office appeal, London studio Rocksteady’s Arkham adventures have, after years of disappointments, done DC’s property true justice in videogame form.…

MachineGames’ Wolfenstein: The New Order is as surprising as it is bombastic

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at 12:00pm April 3 2014
Wolfenstein- The New Order

As we begin our time with the opening three chapters of Wolfenstein: The New Order, the last game we’d ever expect to compare it to is The Last Of Us. And almost from the start we’re dual-wielding machine guns and fending off Nazi-branded robotic quadrupeds – no surprises there. Yet while the tone throughout is…

Indies praise Xbox One self-publishing – but Microsoft must drop its launch parity policy

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at 06:09pm March 31 2014
Xbox One pad 1

The ID@Xbox program is being hailed as a success by indies releasing games through the initiative, but Microsoft must revise its launch parity policy if Xbox One is to become as indie-friendly as rival PS4. During GDC Microsoft announced that that it has sent Xbox One devkits to over 250 independent studios, and it also…

RedLynx isn’t ‘breaking’ Trials by adding tricks – Fusion is its most ambitious game yet

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at 09:41am March 27 2014
Trials Fusion

The problem with making something pure is that changing it makes people nervous. That’s something of which RedLynx became intensely aware after announcing at E3 2013 that one of the additions to Trials Fusion would be a trick system. The uproar was immediate: this exacting game of balance, control and exquisite physics was doomed to…

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