Another one of the year's most popular Keynotes - from Fallout 3's lead designer - on the use of violence in telling stories, and the line he absolutely refuses to cross.
We revisit some of our best Keynotes of the year - Valve boss Gabe Newell explains how the company is using procedural narrative to simulate an almost limitless number of in-game stories, and how statistics are guiding the future of game design.
Scott Phillips, lead designer on Saints Row 2, released this week, talks about how co-operative play became a central plank for the game’s development strategy
80 per cent of respondents expect their business to improve over the next six months, but most still feel government policy towards the UK games industry is unfavourable.