Company also expects to launch 3D gaming on PS3 in FY2010 and an unspecified PlayStation Network subscription service.
Recently published financial figures show the extent of the losses incurred by Sony’s games division since PS3 launched.
PS3 performed strongly during Sony’s second quarter, but a decrease in PS2 hardware and software sales dragged the company’s games business down.
SCEA president Jack Tretton says that the “competition tends to be relegated to either select regions or to select consumer audiences”.
Timothy Bender expected to drive market momentum as Sony approaches one of its “most aggressive holiday seasons.”
Company’s gaming brand resonates strongly with teenagers on a worldwide basis, according to new survey.
Kicking off a weekly series of Making Of features, the story of how Sony created the console that redefined the game industry.
PSP and PS3 lead weekly hardware sales, while Sega’s latest J-League Soccer title heads the software chart.
Leading US games retailer reportedly purchases a majority stake in publisher of free-to-play browser titles.
Law firm alleges that Microsoft's recent wave of Xbox Live bans “has resulted in a great deal of collateral damage”.
Brenda Braithwaite and Randy Smith discuss the potential in making games that aren't necessarily fun to play.
Code Of Everand aims to turn tired government policy points into engrossing play. We speak to developer Area/Code to find out how.
Street Fighter remixer David Sirlin shows how enforcing needless effort on players means they play the interface, not the game.
Modern Warfare 2 didn’t muddle its morals: the game has no morals, and that’s exactly the way we like it, argues Chris Dahlen.
If games and movies don't develop some mutual respect, all we can expect are films that are really bad action games and games that are really bad films, says Steven Poole.
Chris Dahlen is lucky to live just an hour from the world’s greatest classic arcade, Funspot - so lucky that he takes it for granted.
It should have started a revolution, but Radiant Silvergun became famous instead for its price. One of gaming's greatest injustices?
How do you innovate in the post-Wikipedia era? How about by creating a virtual world built from geographical data of the real world?
It was touted for its combat system, but SCE San Diego's team of ex-Disney animators really focused on movement rather than mechanics.
Looking for a game to play in a bar, two coders hit upon an apt concept: beer. And a legend was born.
It's the driving game that makes you feel nothing other than fabulous. Just where can the genre go from here?