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BioWare’s role-playing game goes triple platinum since launching on Xbox 360, PS3 and PC last fall.
The 8th Annual Mod of the Year Awards, which celebrate the best of the modding and indie gaming scene, have been announced.
French publisher to report full year sales decline and operating loss, but “expects to return to profitable growth and positive cash-flow in 2010-11”.
Highlights from our community blogs, featuring a sailor's love affair with Battlefield and an interview with Q-Games’ Dylan Cuthbert.
Leading game makers and artists discuss the co-evolution of games and art at The Art History of Games symposium.
WaveRace 64, Schumacher and hardcore fans. This is CMR, the first of the new console rally games.
Part three of Shadegrown Games founder Matthew Burns' experiences as a lowly game tester, working in the bowels of his publisher's building.
N'Gai Croal remembers the highlights of his first decade in gaming.
Part two of Shadegrown Games founder Matthew Burns' experiences as a game tester, in which he charts the delicate politics of the QA department.
How hot rhythm and high camp came together to perfectly express Sega’s magical difference.
One of Sega's greatest triumphs brought a videogame Tokyo to life as a place you actually care about saving.
How do you instil polygons with human vitality? We talk to the digi-dramatists on the cutting edge of motion capture.
He’s a talking animal. He has a sidekick. He double jumps. Is it any wonder that Ratchet's so woefully misunderstood?
Square Enix CEO Yoichi Wada frankly outlines his plans to transform his company and revitalise the Japanese game industry.
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