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Alex Hardy

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  • iphone new.jpg

    You're absolutely right. The iPhone can't do "proper" games, as videos like these prove :)

    http://www.firemint.com/realracing

    http://rolando2.ngmoco.com

    http://stardefense.ngmoco.com

    http://blimp.craneballs.com

  • iphone new.jpg

    I kinda agree, but not 100%. There are definitely genres the iPhone doesn't lend itself to - beat 'em ups for instance. Other genres that it *can* do very well are racers, puzzlers, physics-based platformers, strategy, even action-RPGs.

    First-person shooters remain to be seen, although with ID working on Doom and Ngmoco releasing Livefire it'll be interesting to see.

    My favourite gaming handheld is the DS, but I love my iPhone too. I remember doubting that a Zelda or Metroid game could work with a stylus - how wrong can you be!

    Hopefully iPhone developers will be able to co-operate and thrash out some kind of "industry standard" for iPhone inputs mapped to joypad etc that can drive third party controllers.

    An iPhone with a controller snapped to it would be no more ungainly than a PSPGo...

  • app store.jpg

    Apple have announced parental controls for iPhone OS 3.0 (due next week). Developers will be required to rate their own apps.

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