We're getting to the stage now when the postmodern appeal of MMOGs is winning through, i.e. the means are beginning to justify the ends. Who cares if you get to level 80 if you don't have fun along the way?
Things have gone quite inevitably. On my journey of re-discovering some of the key multiplayer moments of my life, I very quickly became bored. The problem with multiplayer games is that death is not the end. Once you are erased from the map in any game, you are reminded of the fact that the world turns, and that idiots will inherit the Earth. First they will shoot you in the face from the other side of the map, and then they will inherit the Earth.
Anyone who is currently reading EDGE and keeping up-to-date with the most important section of the magazine (ahem, the Inbox) will have noticed a small debate going on as to the importance of writing in games. Well, it's not so much a debate: all those who have written in have agreed that things need to change, and that writers need to become more integral in the development process, but some are more pessimistic than others. David Valjalo's (E204) response to my (highly optimistic) letter in E203 was... well, sobering, to quote the man himself.
Ambrus_Veres's Comments
Why not keep it to one analogue stick, but put it on the right instead, where the 'start' and 'select' buttons are now? Seems strange to have two movement controls right next to one another, and if it was on the right you'd near-enough have dual controls...
So true. Sick and tired of being the pivotal character around which the fate of the world rests. The last time I was deeply motivated to do something by a game was when I was accidentally bitten by a vampire in Oblivion (these things always are accidents). I spent ages looking for a cure which I eventually, very satisfyingly, discovered. I still haven't finished the main story... but I do have several properties dotted around Cyrodill and I like to imagine that each one contains a secret family.
'Story and Character' was awarded to CoD 4? Strange choice, I think, considering GTA IV was eligible. I would have thought, considering this is a BAFTA, that they would have chosen the more characteristically complex Rockstar game than Infinity Ward's rote nuclear threat plot.
The very first entry seems to me to be the most valid: empathy is the one quality that I believe gaming acutely, and solely, contributes to. When you play a game you assume a persona and, depending on what game you play, you develop the necessary skills required to inhabit that persona. You take on the responsibility, whether intellectual or emotional, required to play that game.
This is quite important, too, as games can push our personal and social boundaries and offer us a perspective of ourselves of which we were previously unaware. What is acceptable in society, for instance, and how will I react if pushed to my personal boundary? If games weren't there at all (and in particular, games that challenge moral or social norms like GTA or BioShock) I doubt that society would be as rich in its understanding of social mores. And if anyone of the belief that games are in fact detrimental to society could embrace this perspective with a little, you know, empathy, I believe the qualities that games have to offer would be better understood.
Are games too expensive? When they're first released they are.
All Ambrus_Veres's Comments