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Andrew_S

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  • eckert_todd.jpg

    Games are more exciting because they're more profitable. C'mon, Todd! Admit it!

  • stanley_douglas.jpg

    Well, let's face it. He thought it was cute or somehow clever to combine Space Invaders and 9/11. There's no deeper message here. 9/11 is a tragedy, no matter who was involved or the cause of it.

    I'm glad, though, that event organizers found it tasteful enough to offer support. Maybe they're upset that they're government says they can't play Gears of War? I don't know.

    Art can be controversial, but it can also be intellectual. Although, illegally using an intellectual property may not be the way to go, Mr. Stanley.

  • madworld_bloody.jpg

    Nintendo's lenient quality control is to blame. But, who cares, right? Nintendo "prints money." It's all a laugh.

  • dyack_denis.jpg

    Dyack ruined his reputation by engaging with the animals at NeoGAF. That's not the place to go to talk about games. They don't talk there, they simply react. It's immature and more of a David Jaffe kind of place. But his posts there created an unfair negativity that has spilled over to other websites like Kotaku and Joystiq. That's not good for Dyack or Silicon Knights.

  • Andrew_S's picture

    Actually, some developers do indeed need to STFU. David Jaffe and Dennis Dyack are both guilty of making embarrassing commentary on NeoGAF's forums, although between the two, Jaffe's the only one who commanded a member with: "go fuck your mother up her jiggly ass twat."

    I'd give that a solid 6.5 out of 10.

    Developer commentary is fun and sometimes insightful, but like any other entertainment product, I sometimes wish that the product could just speak for itself.

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