I've been following LittleBigPlanet since it was first unveiled and it is actually one of the reasons I own a PlayStation 3. I guess I'm not the only one, so that puts a bit more pressure on you :P
Although I haven't had the chance to play the game, from what I've seen I wouldn't define it as a creative tool. I don't want to start a semantic discussion because I don't think it's relevant, what matters is the game not how we define it, but 'tool' and 'game' don't seem to be words that go well together. So if it is a game, it can't be a tool. From what I've seen it's a game, and it's definitely creative, so we could say that so far it has the potential of being the ultimate sandbox game. But I'm not using other games that have been defined as sandbox as a reference, because LittleBigPlanet seems to be in a whole new level, more in line with the actual meaning of 'sandbox'.
You also talk about the story mode and people who don't want to create. I understand you have to provide enough content for that people, even for single players and people who won't use community features that could provide more content, but I wonder how good this would be in a game that seems to be built around creation, multiplayer and community features. That's what I'm looking forward to, creating and playing the game with some friends in the same room while we keep creating.
I'm playing a lot of Super Smash Bros. Brawl lately, and although it's a completely different game, I think it shares some problems. It's a game meant to be played with friends and no matter how much effort the developers put in the singleplayer modes, they will never be as fun as multiplayer. In fact, I have a friend who is a big Smash Bros. fan and a really good Smash Bros. player, but he isn't getting into the game as much as he did in Super Smash Bros. Melee, just because now he isn't living with people who plays the game.
Finally, I'm happy to know that you are making a game you are passionate about. You say it might be the wrong way to think, but if you look at videogame history, I think the best and greatest games are made by people who are passionate about what they're doing and enjoy playing their own products. And I think this applies to everything, not just games.
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Antubel's Comments
I've been following LittleBigPlanet since it was first unveiled and it is actually one of the reasons I own a PlayStation 3. I guess I'm not the only one, so that puts a bit more pressure on you :P
Although I haven't had the chance to play the game, from what I've seen I wouldn't define it as a creative tool. I don't want to start a semantic discussion because I don't think it's relevant, what matters is the game not how we define it, but 'tool' and 'game' don't seem to be words that go well together. So if it is a game, it can't be a tool. From what I've seen it's a game, and it's definitely creative, so we could say that so far it has the potential of being the ultimate sandbox game. But I'm not using other games that have been defined as sandbox as a reference, because LittleBigPlanet seems to be in a whole new level, more in line with the actual meaning of 'sandbox'.
You also talk about the story mode and people who don't want to create. I understand you have to provide enough content for that people, even for single players and people who won't use community features that could provide more content, but I wonder how good this would be in a game that seems to be built around creation, multiplayer and community features. That's what I'm looking forward to, creating and playing the game with some friends in the same room while we keep creating.
I'm playing a lot of Super Smash Bros. Brawl lately, and although it's a completely different game, I think it shares some problems. It's a game meant to be played with friends and no matter how much effort the developers put in the singleplayer modes, they will never be as fun as multiplayer. In fact, I have a friend who is a big Smash Bros. fan and a really good Smash Bros. player, but he isn't getting into the game as much as he did in Super Smash Bros. Melee, just because now he isn't living with people who plays the game.
Finally, I'm happy to know that you are making a game you are passionate about. You say it might be the wrong way to think, but if you look at videogame history, I think the best and greatest games are made by people who are passionate about what they're doing and enjoy playing their own products. And I think this applies to everything, not just games.
All Antubel's Comments