Bottom line. Obviously, it all boils down to fun and how responsive the controls are.
A multi-player element would just complete the package for me and some users in the
Dark Void forum are expressing similar sentiments. I guess If they don't add online
multi-player then they should at least support some sort of network co-op mode.
Based on how well RE:5 is expected to sell + SFIV + SF:hdr Capcom, I would imagine,
is gonna rake in enough money that they don't really have to rush Dark Void out the door.
Why not polish the game and add some multi-player component to what already seems to
be a solid foundation?
Shana T. Bryant add multi-player to Dark Void! I am talking to you woman to woman.
I'm really anticipating this game. The only thing that concerns me is that Dark Void, reportedly, doesn't have any online multi-player component. The flying mechanic in Dark Void also holds potential if it is cleverly implemented on the Wii. Assuming Capcom eventually decides to make a Wii version.
Only the lack of online play causes me concern. Other than that, looks good. 2009 is shaping up nicely for the house or Ryu.
Shoryuken!
Relic breakoff Smoking Gun Interactive explains its ambitious graphic novel and ARG project, all built to serve its still to be revealed new console IP.
If games and movies don't develop some mutual respect, all we can expect are films that are really bad action games and games that are really bad films, says Steven Poole.
anythingbutlove's Comments
The flying element is demontrated here in the the third video. Also, scroll down to the fourth video to see what I believe is called "vertical cover":
http://monstervine.com/multiplatform/dark-void-gameplay-videos/
Shana Bryant is the Associate Producer who is providing updates in her blog here:
http://www.capcom-unity.com/dark_void/blog
Morgan Gray another producer gives a nice overview here:
http://www.giantbomb.com/news/how-to-navigate-a-dark-void/853/
Bottom line. Obviously, it all boils down to fun and how responsive the controls are.
A multi-player element would just complete the package for me and some users in the
Dark Void forum are expressing similar sentiments. I guess If they don't add online
multi-player then they should at least support some sort of network co-op mode.
Based on how well RE:5 is expected to sell + SFIV + SF:hdr Capcom, I would imagine,
is gonna rake in enough money that they don't really have to rush Dark Void out the door.
Why not polish the game and add some multi-player component to what already seems to
be a solid foundation?
Shana T. Bryant add multi-player to Dark Void! I am talking to you woman to woman.
I'm really anticipating this game. The only thing that concerns me is that Dark Void, reportedly, doesn't have any online multi-player component. The flying mechanic in Dark Void also holds potential if it is cleverly implemented on the Wii. Assuming Capcom eventually decides to make a Wii version.
Only the lack of online play causes me concern. Other than that, looks good. 2009 is shaping up nicely for the house or Ryu.
Shoryuken!
All anythingbutlove's Comments