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anythingbutlove

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  • Dark Void Art Small a.jpg

    The flying element is demontrated here in the the third video. Also, scroll down to the fourth video to see what I believe is called "vertical cover":
    http://monstervine.com/multiplatform/dark-void-gameplay-videos/

    Shana Bryant is the Associate Producer who is providing updates in her blog here:
    http://www.capcom-unity.com/dark_void/blog

    Morgan Gray another producer gives a nice overview here:
    http://www.giantbomb.com/news/how-to-navigate-a-dark-void/853/

    Bottom line. Obviously, it all boils down to fun and how responsive the controls are.
    A multi-player element would just complete the package for me and some users in the
    Dark Void forum are expressing similar sentiments. I guess If they don't add online
    multi-player then they should at least support some sort of network co-op mode.

    Based on how well RE:5 is expected to sell + SFIV + SF:hdr Capcom, I would imagine,
    is gonna rake in enough money that they don't really have to rush Dark Void out the door.
    Why not polish the game and add some multi-player component to what already seems to
    be a solid foundation?

    Shana T. Bryant add multi-player to Dark Void! I am talking to you woman to woman.

  • Dark Void Art Small a.jpg

    I'm really anticipating this game. The only thing that concerns me is that Dark Void, reportedly, doesn't have any online multi-player component. The flying mechanic in Dark Void also holds potential if it is cleverly implemented on the Wii. Assuming Capcom eventually decides to make a Wii version.

    Only the lack of online play causes me concern. Other than that, looks good. 2009 is shaping up nicely for the house or Ryu.
    Shoryuken!

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