The thing those people fail to understand is that they're not killing children, they are giving a choice to. If anything, we should scorn the people willing to kill imaginary children, rather than the developers who give you the opportunity NOT to do so.
If the reviewers choose to ban the gam based on child-killing, then a question needs to be asked - what kind of sick people they are, to try and kill children, and blame everyone else but themselves for (imaginary) demise?
We are trying to simulate life, are we not? Why do we have to artificially limit this simulation? You can't be good if you don't have the possibility, the choice to be bad. If some artificial power prevents you from doing the bad thing, it doesn't mean you're good.
Relic breakoff Smoking Gun Interactive explains its ambitious graphic novel and ARG project, all built to serve its still to be revealed new console IP.
If games and movies don't develop some mutual respect, all we can expect are films that are really bad action games and games that are really bad films, says Steven Poole.
archont's Comments
The thing those people fail to understand is that they're not killing children, they are giving a choice to. If anything, we should scorn the people willing to kill imaginary children, rather than the developers who give you the opportunity NOT to do so.
If the reviewers choose to ban the gam based on child-killing, then a question needs to be asked - what kind of sick people they are, to try and kill children, and blame everyone else but themselves for (imaginary) demise?
We are trying to simulate life, are we not? Why do we have to artificially limit this simulation? You can't be good if you don't have the possibility, the choice to be bad. If some artificial power prevents you from doing the bad thing, it doesn't mean you're good.
Bethesda, go die in a fire.
All archont's Comments