After learning the ropes of the game industry and climbing its ladders at a young age, Ben Krotin now runs the highly-innovative design studio 1988 Games. Current projects include a slew of mobile titles for AppAbove Games, as well as the Wii sensation Zombie Massacre.
As with many a show before it, this year's E3 has come and gone. However, unlike with the shows from previous years, this year I am left with some new and somewhat unhappy feelings. Gone are the days where for weeks after the show I still had new things to talk and think about. Likewise, gone is the victorious feeling of conquering (okay, attending) a spectacle of an event that for one week brought everyone who was even remotely involved in the game industry together.
So I'll be heading into E3 tomorrow to do my final rounds at the show and to say my goodbyes to colleagues from far away. I have to say, this year's show is a definite improvement over the pure non-sense format of Santa Monica, but I do miss the big show.
BenKrotin's Comments
Suzuki-san, 1988 Games wants another Shenmue! If not in game form, then at least as a movie. :^)
I need the Streets Of Rage issue, and I need it stat! :^)
Pardon my French, but that's what the fuck I'm talking about! It's great to hear that the old show is back. I have always maintained that there was nothing wrong with the old format, and now it'll be great to see the show return to its former glory. The ESA is back on track.
I like Sony's open-ended strategy here. I think this is something that Microsoft will really miss out on if enough companies and consumers start jumping onboard. I also think that Dave Perry was absolutely right when he said that digital distribution is an inevitability for our industry. This is the future.
I'll second those comments, but I think that the statement here isn't necessarily that gamers know how to make better games, but rather that most of them know what they want and what fun is. For example: If one were to pitch a solid concept to any group of knowledgeable gamers, they would get an immediate consensus as to why it could be a fun game. If one were to try the same at any publisher, at best they would be able to convince one person. Pitching good ideas to publishers is harder than trying to resell used diapers, and it’s definitely a result of the wrong people being in creative positions. It also doesn't help that you're asking for millions of their dollars.
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