I too agree that most of the 360s titles are mutliplatform. I think that anytime a Game of the Year award or an anticipation list is built, it should exclude multiplatform titles. In this particular economic environment, price will matter. Given the expansive list of cross-platform titles out there, most consumers feel like they receive a similar experience. Exlcusives and feature-set drives it for me. I have a 1080i tv so I can't appreciate blu-ray at its best. I do have a small PS2 library so backwards compatability with the PS3 would be nice but I'd have to get a 60gb, 20gb, or certain special editio that emulates PS2 compatability.
I think we spend too much time arguing about which system is best. It's like trying to tell someone what his/her favorite color should be. It all boils down to preferences and resources. That's about all I have on this topic.
I hope that the game maintains a level of authenticity. The first DMC introduced us to a playable world that the player felt immersed into. DMC3, albeit good, implemented too much Rock n' Roll. Dante literally had a guitar that you could "fight" with. That was rather silly.
I hope Bayonetta does not provide any disconnects between the game world and the creator's game world. I'd like it to stay ture to form. Other than that stipulation, I'm really excited for the game. DMC was my favorite series last generation and I was rather disappointed with 4.
I think that this year was, at times, the year of variation from Microsoft. All the XBLA games, GeoWars2, Braid, Bionic Commando, Ikaruga, & Portal provided very good, bite-size experiences. Banjo Kazooie: Nuts & Bolts, Viva Pinata 2, Fable 2 Left 4 Dead, and Tales of Vesperia all offer experiences not found on any other console. Although The Last Remnant and Infinite Undiscovery failed critically, the effects in the Japanese market were felt.
That being said, MS's 09 needs to bring massive titles or it will find itself looking at Sony's usb port all year like it did in 2008.
Yeah, I think that Square is just using the 360 as a testing ground. If you consider all the games that Square has given the 360 and the relative quality of those games, it stands to reason that Microsoft is getting the exclusivity shaft. LR will, more than likely, perform better on the PS3. The increased production time will result in fewer bugs, shorter loading times and other technical obstacles it faced on the 360.
@ GiobbiT, I completely agree. What makes a JRPG appealing is the J. The Japanese culture infused into a universal medium is "Westernized" enough. That's what makes it unique. I do agree with the question about young protagonists. Perhaps JRPG characters could be segmented into that "right-out-of" box.... Right out of High School, or College, the military, or prison. Something like that would make for a much more mature and interesting story character.
bluemanrule's Comments
I too agree that most of the 360s titles are mutliplatform. I think that anytime a Game of the Year award or an anticipation list is built, it should exclude multiplatform titles. In this particular economic environment, price will matter. Given the expansive list of cross-platform titles out there, most consumers feel like they receive a similar experience. Exlcusives and feature-set drives it for me. I have a 1080i tv so I can't appreciate blu-ray at its best. I do have a small PS2 library so backwards compatability with the PS3 would be nice but I'd have to get a 60gb, 20gb, or certain special editio that emulates PS2 compatability.
I think we spend too much time arguing about which system is best. It's like trying to tell someone what his/her favorite color should be. It all boils down to preferences and resources. That's about all I have on this topic.
I hope that the game maintains a level of authenticity. The first DMC introduced us to a playable world that the player felt immersed into. DMC3, albeit good, implemented too much Rock n' Roll. Dante literally had a guitar that you could "fight" with. That was rather silly.
I hope Bayonetta does not provide any disconnects between the game world and the creator's game world. I'd like it to stay ture to form. Other than that stipulation, I'm really excited for the game. DMC was my favorite series last generation and I was rather disappointed with 4.
yeah but if Walmart did start a used business strategy, some % of their sales would revert to the developers & publishers.
I think that this year was, at times, the year of variation from Microsoft. All the XBLA games, GeoWars2, Braid, Bionic Commando, Ikaruga, & Portal provided very good, bite-size experiences. Banjo Kazooie: Nuts & Bolts, Viva Pinata 2, Fable 2 Left 4 Dead, and Tales of Vesperia all offer experiences not found on any other console. Although The Last Remnant and Infinite Undiscovery failed critically, the effects in the Japanese market were felt.
That being said, MS's 09 needs to bring massive titles or it will find itself looking at Sony's usb port all year like it did in 2008.
Yeah, I think that Square is just using the 360 as a testing ground. If you consider all the games that Square has given the 360 and the relative quality of those games, it stands to reason that Microsoft is getting the exclusivity shaft. LR will, more than likely, perform better on the PS3. The increased production time will result in fewer bugs, shorter loading times and other technical obstacles it faced on the 360.
@ GiobbiT, I completely agree. What makes a JRPG appealing is the J. The Japanese culture infused into a universal medium is "Westernized" enough. That's what makes it unique. I do agree with the question about young protagonists. Perhaps JRPG characters could be segmented into that "right-out-of" box.... Right out of High School, or College, the military, or prison. Something like that would make for a much more mature and interesting story character.
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