One thing that keeps coming up in gaming discussions is the possibility of unifying the console market under one machine. The benefits of such a system are obvious; developers and publishers don't have to worry about cross-platform releases, or differences in hardware; and consumers don't have to pick between several sets of hardware, or risk the possibility of choosing the “wrong” system.
But the idea is not without its problems, and they seems to outweigh the positives. The one console future seems unlikely, due to several reasons:
Can a system be too powerful for it's own good? It seems this is the situation that the PSP finds itself in.
BlueSwirl's Comments
Good post, those are some good points.
With the ever decreasing cost of stand-alone BluRay players, how much of PS3's continued success can we attribute to the FFVII movie? There's got to be something else - I just can't work out what it is. I'm glad they're doing better though, Sony really seemed intent on screwing everything up for a long while there.
It will be interesting to see what Monster Hunter Tri does to the sales of the Wii, seeing as it could be argued that the franchise "saved" the PSP.
Now check the sales figures in the US. Just proving a point.
Well, a lot of the negative points made have actually been quite valid.
The discs are amazing, and I can see them being great for businesses wanting to back up. But as a consumer level product, it has some issues. For example, it will cost a lot. When it comes to gaming, especially console gaming, you want to keep things affordable. The other issue is read speed. Not an issue for businesses who just want to make copies of large amounts of data, but for gaming, you don't want to be waiting for an age for the disc to be loaded. For example, developers have already had to duplicate data on Blu Ray discs for PS3 to overcome the slow reading speed.
It is fantastic what Pioneer have achieved, it's just that I see it being a long time before the technology is cheap and fast enough to be used in consumer products. You don't have to be a kid or an idiot to see that.
Good Lord. I could back up everything I have and still have 150GB of data left.
Still, with the proliferation of online storage, and the rate of knots at which HDD/SSD sizes are increasing (and prices decreasing), you have to wonder if this'll ever catch on as a consumer level product. Business'll love it though.
Odds on they get this instated, and then get a giant backlash as thousands of legitimately bought games stop working.
This strikes me as a particularly stupid scheme. All the game stores I know don't have discs in the on-shelf cases anyway. So, it's not the end consumer stealing games, it's someone in the supply chain - who'll have access to the activation technology.
I really hope that publishers will realise that screwing over your own customer base is not the way forward.
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