I believe the so-called Game 3.0 will eventually lead us to a Matrix-like unified game environment (built cooperatively by publishers and users). And I'll help Nintendo (along with some other necessary partners – Apple, eBay, Google, to mention a few) to achieve it (if they want and allow me express my ideas to them).
So, Nintendo fellas, if you want to know where the “action” really is, please contact me.
I accept that violent games incite some aggressiveness, as much as any other violent stimuli. I accept that some children can be more susceptible to this kind of stimuli and behavior more aggressively due to that. What I don’t accept is trying to transfer the educational responsibilities from parents and tutors to the videogame industry.
Every entertainment medium is in the end a way to give the user pleasure, be it a relaxing uncompromised pleasure or a sadomasochist obsessed pleasure, or whatever. I think both core and causal games should have a broader spectrum of choices related to its difficulty (by this raising the chances of attracting players from opposite sides), but I firmly believe these choices, once available, must be at the control of the user, not the machine. If the game auto-defines its difficulty level based on my latest scores/trophies/achievement how would I do (if I’m a good gamer) to play it the easy way if I want to? In other words, power to the gamer! Let us have fun the way we feel like at any given moment.
Love the idea of a god mode available out of the box. Being easy is not synonymous of being tedious. The older I get the more frustration gets away from fun.
Looks like NGai is becoming a “casual gamer”. Nothing wrong with that, I’m following the same path as well (my preferred games nowadays are Big Brain Academy and Dr. Mario RX). Think we’re both getting older. :)
As an anecdote about the work necessary to immerse oneself in the game world at every session, I recently got pretty upset because after a couple of months I returned to play Majora’s Mask and, guess what, I forgot which dungeon I had visited last. Since the game always starts from the first of the three days cycle on the village, and since I’ve unlocked most of the dungeons, I have no clue about where to go. I’m thinking in start it all over again, but just because it is such a wonderful Zelda game.
On the other side, I tried to found an example of an engrossing game (with beginning, middle and end) that needs no effort to immerse myself and play right of and could only think of Super Mario Galaxy (and the majority of the other Marios for that matter). Anyone can pick another one?
bola laranja's Comments
I believe the so-called Game 3.0 will eventually lead us to a Matrix-like unified game environment (built cooperatively by publishers and users). And I'll help Nintendo (along with some other necessary partners – Apple, eBay, Google, to mention a few) to achieve it (if they want and allow me express my ideas to them).
So, Nintendo fellas, if you want to know where the “action” really is, please contact me.
I accept that violent games incite some aggressiveness, as much as any other violent stimuli. I accept that some children can be more susceptible to this kind of stimuli and behavior more aggressively due to that. What I don’t accept is trying to transfer the educational responsibilities from parents and tutors to the videogame industry.
Every entertainment medium is in the end a way to give the user pleasure, be it a relaxing uncompromised pleasure or a sadomasochist obsessed pleasure, or whatever. I think both core and causal games should have a broader spectrum of choices related to its difficulty (by this raising the chances of attracting players from opposite sides), but I firmly believe these choices, once available, must be at the control of the user, not the machine. If the game auto-defines its difficulty level based on my latest scores/trophies/achievement how would I do (if I’m a good gamer) to play it the easy way if I want to? In other words, power to the gamer! Let us have fun the way we feel like at any given moment.
Love the idea of a god mode available out of the box. Being easy is not synonymous of being tedious. The older I get the more frustration gets away from fun.
Looks like NGai is becoming a “casual gamer”. Nothing wrong with that, I’m following the same path as well (my preferred games nowadays are Big Brain Academy and Dr. Mario RX). Think we’re both getting older. :)
As an anecdote about the work necessary to immerse oneself in the game world at every session, I recently got pretty upset because after a couple of months I returned to play Majora’s Mask and, guess what, I forgot which dungeon I had visited last. Since the game always starts from the first of the three days cycle on the village, and since I’ve unlocked most of the dungeons, I have no clue about where to go. I’m thinking in start it all over again, but just because it is such a wonderful Zelda game.
On the other side, I tried to found an example of an engrossing game (with beginning, middle and end) that needs no effort to immerse myself and play right of and could only think of Super Mario Galaxy (and the majority of the other Marios for that matter). Anyone can pick another one?
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