I believe the so-called Game 3.0 will eventually lead us to a Matrix-like unified game environment (built cooperatively by publishers and users). And I'll help Nintendo (along with some other necessary partners – Apple, eBay, Google, to mention a few) to achieve it (if they want and allow me express my ideas to them).
So, Nintendo fellas, if you want to know where the “action” really is, please contact me.
I accept that violent games incite some aggressiveness, as much as any other violent stimuli. I accept that some children can be more susceptible to this kind of stimuli and behavior more aggressively due to that. What I don’t accept is trying to transfer the educational responsibilities from parents and tutors to the videogame industry.
Every entertainment medium is in the end a way to give the user pleasure, be it a relaxing uncompromised pleasure or a sadomasochist obsessed pleasure, or whatever. I think both core and causal games should have a broader spectrum of choices related to its difficulty (by this raising the chances of attracting players from opposite sides), but I firmly believe these choices, once available, must be at the control of the user, not the machine. If the game auto-defines its difficulty level based on my latest scores/trophies/achievement how would I do (if I’m a good gamer) to play it the easy way if I want to? In other words, power to the gamer! Let us have fun the way we feel like at any given moment.
Love the idea of a god mode available out of the box. Being easy is not synonymous of being tedious. The older I get the more frustration gets away from fun.
bola laranja's Comments
Goal!
You're the man!
I believe the so-called Game 3.0 will eventually lead us to a Matrix-like unified game environment (built cooperatively by publishers and users). And I'll help Nintendo (along with some other necessary partners – Apple, eBay, Google, to mention a few) to achieve it (if they want and allow me express my ideas to them).
So, Nintendo fellas, if you want to know where the “action” really is, please contact me.
I accept that violent games incite some aggressiveness, as much as any other violent stimuli. I accept that some children can be more susceptible to this kind of stimuli and behavior more aggressively due to that. What I don’t accept is trying to transfer the educational responsibilities from parents and tutors to the videogame industry.
Every entertainment medium is in the end a way to give the user pleasure, be it a relaxing uncompromised pleasure or a sadomasochist obsessed pleasure, or whatever. I think both core and causal games should have a broader spectrum of choices related to its difficulty (by this raising the chances of attracting players from opposite sides), but I firmly believe these choices, once available, must be at the control of the user, not the machine. If the game auto-defines its difficulty level based on my latest scores/trophies/achievement how would I do (if I’m a good gamer) to play it the easy way if I want to? In other words, power to the gamer! Let us have fun the way we feel like at any given moment.
Love the idea of a god mode available out of the box. Being easy is not synonymous of being tedious. The older I get the more frustration gets away from fun.
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