If you make games professionally and continue to do so, there will come a point in your career when you will release something that’s less than you wished it were. You will fail publicly, and it will follow you around like a smelly dog. It’ll start when it shows up online, and then the rest of the world can see what most on your team have long known. Then, it will pop up every few years when someone wants to take an anonymous shot at you for reasons that are usually known only to them.
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