Silent Hill(s) 1 and 2 had such dark story lines (I'm sure the others did too, but I haven't yet found time to play them. I can't help but the wonder if the Wii is a little too family-friendly to really warrant a reimagining of SH1, but I'm interested to see how it turns out all the same. That game gave me chills!
1) This seems a bit like the chicken and the egg scenario. If more women become involved in the gaming industry, then surely the creation of more 3 dimensional female characters and leads is sure to follow, but why would women be attracted to work in an industry where misogyny is so evidently rife and the developers are used to trying to appeal to 13 year old boys who have rather different requirements and expectations from a game to a young woman about to embark on a future career.
2) I don't think a 10 year old girl treating the shop in Diablo 2 like a mini-mall suggests that this is what women who game want to see. She was introduced to the system and misunderstood its purpose, rather like a child who mistakes your priceless collection of vintage vinyl for a number of peculiarly fragile frizbees.
If games and movies don't develop some mutual respect, all we can expect are films that are really bad action games and games that are really bad films, says Steven Poole.
byrthnoth's Comments
Silent Hill(s) 1 and 2 had such dark story lines (I'm sure the others did too, but I haven't yet found time to play them. I can't help but the wonder if the Wii is a little too family-friendly to really warrant a reimagining of SH1, but I'm interested to see how it turns out all the same. That game gave me chills!
1) This seems a bit like the chicken and the egg scenario. If more women become involved in the gaming industry, then surely the creation of more 3 dimensional female characters and leads is sure to follow, but why would women be attracted to work in an industry where misogyny is so evidently rife and the developers are used to trying to appeal to 13 year old boys who have rather different requirements and expectations from a game to a young woman about to embark on a future career.
2) I don't think a 10 year old girl treating the shop in Diablo 2 like a mini-mall suggests that this is what women who game want to see. She was introduced to the system and misunderstood its purpose, rather like a child who mistakes your priceless collection of vintage vinyl for a number of peculiarly fragile frizbees.
All byrthnoth's Comments