Epic’s Cliff Bleszinski explains his vision for Gears of War 2, and the development process that’s making it all happen…
I’m often asked what my “design philosophy” is for Gears of War 2. It’s pretty simple: dream big and polish often. I’ll often have very fun, crazy, high-concept ideas, with specific examples of what I think would be cool. But I also have to select which interesting concepts to harvest from the development team. Epic polishes its games to the point where you can see your reflection in them, so design here is inherently a very iterative process.
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