Daniel Hay, senior producer and art director at Day 1 Studios talks about the challenges of designing Fracture’s Terrain Deformation–based gameplay.
Fracture isn’t just about terrain deformation but it’s the feature that we think has allowed us to innovate significantly within the game, whether we are talking about level design or weapons or even artistic direction.When we pitched this to LucasArts we said that we wanted to build a game that would allow for a very unique kind of mechanic; one that would strike people as being very new. And I believe we’ve succeeded.
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