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  • fallout_3.jpg

    yep. I don't think people realize how easy it is.

    To the story, The big difference is that most 360 owners aren't tech savy (taking a guess worth betting on), so this is one reason we don't see the same numbers as we do on PC. They're probably intimidated in doing so, when everyone could do it. Secondly, there's a lot more people that play games on PC vs. the 360, so the PC's filesharing numbers will always be higher. In the end, people are either going to buy the game like usual, or pirate it as usual.

  • pc_rig.jpg

    Very true. As a PC gamer first, I still own every console and handheld. It is troubling to hear some people literally "hate" a platform, it's ridiculous. What's bad for the PC image is the constant BS "4000 dollar PC needed to run game X" kinda post.

  • PCMoney.jpg

    you gotta be extremely impressed with those numbers. Compared to any other platform, the PC looks like the winner. Obviously it would be close to impossible to gauge, but I wonder what the total amount of cash PC Gaming hardware totaled for the year. Granted, it would be a little hard to judge, but I would assume it's through the roof, given GPU sales alone.

  • edge_halo_3.jpg

    I wonder what EDGE magazine thinks of Garry's mod over STEAM...., being that Halo's forge mode/map editor/community aspect are "innovative". Just curious, unless this is a console specific award.

  • carmack_john.jpg

    I see it the opposite. You just need to look harder. There is a huge indie scene with great games out there, they just don't have their own soft drink at every convenient store. Audiosuft? Darwinia? Defcon? Peggle? and a tons of others. These are amazing little indie games that give the PC part of it's personality. If FPS, RTS, RGP, MMO, SIM, isn't your thing, then obviously the platform is going to look dull to you. If Action, Fighting, Sports, and thumbstick aiming isn't your thing, console gaming in genreal isn't going to appeal to everyone. Consoles have their AAA titles, but LittleBigPlanet is the exception to the rule, not to mention, those guys started out on PC mind you, not console. Sony spent the money to keep these guys developing on the PS3, and it's the only reasons it's PS3 only. Developers have been coming from the PC space for quite sometime, the best in my opinion, to also make console games that are considered some of greatest. Forget about Gears of War if it wasn't for Epic's start and growth and fanbase (which they've now mostly turned on) on the PC. Bungie? Mac developer in the midst of making a starcraft clone, Halo, MS buys them out and there ya go. MGS? Well, that's the difference between a console gamer and PC Gamer, while I have all gaming machines, MGS4 was fun, it's not in my top ten list of games this year, and personally I would much rather see a HL3 EP3 from Valve, but to each their own. I didn't find anything special with MGS beyond some gorgeous cutsenses, well done, but rather dull and lacking gameplay and convoluted story(as usual).

    Consoles are like Hollywood and the PC is like the Indie Scene, more money in one, and some crossover with the players, but both being important. Without Sins, Warhammer, Will Wright, Valve, Id Software, Blizzard...etc..etc.. the gaming landscape would look pretty dreary. On 360, there is Too Human coming up, and if it doesn't turn out the way most would like it, you're waiting until Gears 2 comes along as the next game to have. On PC? There's a multitude of AAA experiences coming out, moreso than any one console alone. Spore, Warhammer, Stalker CS, Space Siege, on to multiplats like Fallout 3 and Farcry 2 , I would much rather have a decent rig than a PS3 or a 360. Now, if you want to lump on consoles into one category and compare it to one platform, the PC, well that just doesn't make much sense, but then I could see where people are making off comment points.

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