I'm interested too, I'd love to hear del Torro's take on Team Ico. Pan's Labyrinth created a beautiful world, and the ability to craft an atmosphere like that in games is something we need right now.
I have to say, most playable game menus like PixelJunk Eden irritate me (however I love Eden's so far)
One menu that has really stood out is the Half Life 2(and subsequent Valve game) menu. Simple text and tabs overlaid on an in-game scene(or paused action.)
One that drove me insane was DIRT's 3d menu, where you zoomed from pane to pane as you select options. It looked flash but was sluggish and disorientating.
EddieC's Comments
I'm interested too, I'd love to hear del Torro's take on Team Ico. Pan's Labyrinth created a beautiful world, and the ability to craft an atmosphere like that in games is something we need right now.
Oh yeah, because microphones for Lips that are motion sensitive and flash lights in time with the music aren't gimmicky at all?
I have to say, most playable game menus like PixelJunk Eden irritate me (however I love Eden's so far)
One menu that has really stood out is the Half Life 2(and subsequent Valve game) menu. Simple text and tabs overlaid on an in-game scene(or paused action.)
One that drove me insane was DIRT's 3d menu, where you zoomed from pane to pane as you select options. It looked flash but was sluggish and disorientating.
All EddieC's Comments