After sinking a great many hours into this latest Fallout, I have to say that this overt violence presented all too often in the media leading up to release, has taken focus away from the true nature of the experience.
The funniest parts of Fallout 3 are rarely tied to violence. It's in the outcome of character interaction, and it's in the hilarity of their ironic views spawned by a post-apocalyptic landscape. And to me, at least, that's what will resonate when this veil of popping heads has been lifted.
Relic breakoff Smoking Gun Interactive explains its ambitious graphic novel and ARG project, all built to serve its still to be revealed new console IP.
If games and movies don't develop some mutual respect, all we can expect are films that are really bad action games and games that are really bad films, says Steven Poole.
Erik.R's Comments
After sinking a great many hours into this latest Fallout, I have to say that this overt violence presented all too often in the media leading up to release, has taken focus away from the true nature of the experience.
The funniest parts of Fallout 3 are rarely tied to violence. It's in the outcome of character interaction, and it's in the hilarity of their ironic views spawned by a post-apocalyptic landscape. And to me, at least, that's what will resonate when this veil of popping heads has been lifted.
All Erik.R's Comments